So I am making a 4X space game, everything is going smoothly except for one thing: The battle system. It is the biggest unbalance in the game right now.
so how it works as of this moment is this:
First you have your attack level, which you can upgrade, so if your attack level is 5 (the highest) your fighter ships hit on 5-1 on a D6. So when invading a location you send as many ships as you want to the battle. Then you roll 2 D6 and you times the # of hits rolled by the # of ships. The problem with this is if you have 5 ships and the opponent has 1 if you roll one hit the ship dies no matter what just by virtue of the system. This is sorta thematic in that the ship was caught off guard and was swarmed but I would like to give the little ship a chance. If a full combat round (both sides get to attack like this in one round: Initiative player, Defender, Initiative player, Defender (The initiative player is the player who attacks first but how that is decided I don't think is important right now considering its not random)
The pros and cons I see:
Pros: Not a lot of dice rolling, very quick (at least in tests) to see who won and who lost.
Cons: Very unbalanced a ton of ships can be destroyed quickly with a turn of luck, One game 5 pirates took out 5 Svarks (an alien race) without losing one ship which makes no thematic sense.
The help I need is a battle system that is both balanced and quick. Help needed.
Thank you for your help
-Canyoncl
Thanks for the help! I am doing more battle testing and I think having every ship roll one die then having only 1 battle round every turn will keep the complexity to a minimum.