Hi all,
I'm working on a few war-ish games but adding different mechanics that I hope will be the focus of the game. In doing this, I need a combat system that is simple enough that it doesn't become the focus of the game, and I'm also trying to make it a no-luck system, so no dice or cards. Any ideas for simple no-luck combat systems? The ones I can think of are:
1v1: Army A has 5 units, army B has 3. They fight, army A has 2 left, army B has 0
Rock Paper Scissors: 3 different types of units, A will beat B, B will beat C, C will beat A.