Ok, is it bad to work on too many ideas at once? I find that I get stuck on a project too long and I put it aside and start another. Anyway, here it is.
Players are cast in the role of airport security agents. The goal is to collect victory points by confiscating or stealing items from passengers as they pass through your security checkpoint. Players take turns drawing passenger cards and processing them by either placing them in the naked body scanner, or the enhanced pat-down station and then rolling dice to beat their resistance to get their secret luggage card that is facedown underneath them.
Luggage cards will either have items that count toward victory, or action cards that can be played on yourself or against others. Actions include stealing cards fron opponents, clearing passengers through with their luggage intact, etc. One luggage card is the bomb. Catching a passenger with the bomb results in bonus points, while having the bomb slip through your screening will deduct.
I already have prototype put together and have played with my kids a few games. Its fun, but I'm trying to make it so there is more interaction between players.
Any ideas?
? Cards to screw with other players ? Or screw cards alltogether? :)