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airport insecurity

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donut2099
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Ok, is it bad to work on too many ideas at once? I find that I get stuck on a project too long and I put it aside and start another. Anyway, here it is.

Players are cast in the role of airport security agents. The goal is to collect victory points by confiscating or stealing items from passengers as they pass through your security checkpoint. Players take turns drawing passenger cards and processing them by either placing them in the naked body scanner, or the enhanced pat-down station and then rolling dice to beat their resistance to get their secret luggage card that is facedown underneath them.

Luggage cards will either have items that count toward victory, or action cards that can be played on yourself or against others. Actions include stealing cards fron opponents, clearing passengers through with their luggage intact, etc. One luggage card is the bomb. Catching a passenger with the bomb results in bonus points, while having the bomb slip through your screening will deduct.

I already have prototype put together and have played with my kids a few games. Its fun, but I'm trying to make it so there is more interaction between players.
Any ideas?

Evil ColSanders
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Screw cards.

Screw cards.

Leeton
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Intrigued!

First off, that is a brilliant name! It's the kind of name that'd make me consider buying a game before I even look at the back of the box. :)

You could consider playing up the insecurity element of it. Maybe have it so a player draws multiple characters and the other players know what items they carry, and in turn try to confuse the player and convince them to mess up. Your security would become very insecure if they didn't know who to trust.

I'd also suggest having a 'snake' as an item that can go through the security. Not everyone would notice the pun, but those who do would love the game all the more!

Very interesting concept for a game, I'm looking forward to seeing what you do with it. :)

donut2099
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Evil ColSanders wrote:Screw

Evil ColSanders wrote:
Screw cards.

? Cards to screw with other players ? Or screw cards alltogether? :)

Evil ColSanders
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Cards that screw other

Cards that screw other players. Negative modifiers to players or Positive to the types of airport check stations.

RGaffney
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So all the players are TSA

So all the players are TSA agents, and you want them to have more player interaction?

Thematically i think that would have to happen through some kind of referral system. Maybe you give up on the opportunity to steak from a customer to send them to another line? Then there is sort of a choking on success mechanic like shooting the moon. Either you have too much business or not enough.

Or maybe (and this could be incompatible with your conceptualization) there are "shifts" so in a days work for a tsa agent you spend a while at the pat down station, a while at the body scan, a while at the xray, etc. And you can do things that cause trouble for people at other stations, or at your own station while you are about to transfer.

donut2099
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The screw cards are key, I

The screw cards are key, I added some more to allow for more screwing. I have cardd that cause players body scanners to become out of order, to reduce die rolls and cause players to reroll successful attempts among others. Then I came up with the idea of allowing some cards to be combined with items to modify them, for instance the out of order card lasts 2 rounds or 3 if combined with a wrench.

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