Hey all! Long time since my last post but I still come here all the time to check put all the cool ideas I see here.
Anyways I had an idea about a tactical card game using a shared pool of cards. The basic premise is that you play a card game player who wants to be the best at every possible card game. The setting could be similar to the Pokemon universe where everything in society revolves around card game players.
It could be a lot of fun to play with the tropes inherent in various games like magic or yugioh.
Meat of the game:
Simple battle game like all the rest of 'em, no need to reinvent the wheel here!
Goal:
Reduce your enemies life to 0!
Rules:
Six cards in play, or in your hand at the end of your turn maximum.
Draw a card from the energy deck and the main deck each turn.
You can't have more than six energy cards in play (separate from other cards)
Energy cards reset each turn.
Combat:
A player chooses a creature and a target, he may choose to target a player.
When a creature has no health left it is destroyed.
Card types:
Creatures to attack
Items for buffs
Actions for extra spice!
Game areas:
Deck
Energy deck
Discard pile
Each players area (six slots)
Each players energy area (six slots)
Deployment:
All cards require energy to be played from the hand.
Select a card and flip that many energy cards in your energy zone to play it.
And that's it! Everything here is negotiable so any and all feedback is welcome.
Thanks for reading :)
Thanks for the feedback, I agree with what you're saying about originality, but many card games have come before and have to some degree shown what works and doesn't work.
I see no issue at all in borrowing mechanics from other games, most games take something from previous games anyways. Brand new ideas are hard to come by.
I don't intend to compete with ccgs, this is a non customizable shared deck of cards, a contained system like a board game. Above is just a skeleton for a game that can be changed and added to in the future, and I think with more time it will bring forth it's own unique components.
Your reply has definitely given me some things to think about for sure. I like criticism because it forces me to work out stuff I might never have thought of before!