so one of the many projects I am working on currently (like everyone i guess) is a card based wargame. I would like to hear some of your thoughts, because im still in the very early stages of design.
the game is about battling monsters with a far-east style to it. it uses cards to represent units, there are also terrain locations and a few special cards (like spells). thats all. this game is on skirmish level with ca. 8 units per side.
my question is about the representation regarding the game board: shall I go with a traditional war-game system where cards move in inches or use a tile based system instead?
INCH MOVEMENT
right now, this is much easier to develop than the other option - because im not restricted to a board of a given size. it is more flexible in terms of range and distance. in addition the required table space is smaller, as this is a skirmish game. you can easily play it on a small table or sideboard, even on a small round garden table.
the con's are that the game systems are more complicated to set up because everything is based on inches. this also makes creating, describing and balancing most of the rules and special abilities much harder. small example: you "charge" into another unit, this means you move enough towards the unit to touch it. touch it how much? overlap the other card? or is getting near enough already?
TILE MOVEMENT
a whole different story is using a board. the main drawback is table space: even a 5 by 5 board takes up a lot space on a table (when fitting a 2,5" by 3,5" inch card into every tile). to have a proper game, i guess a 7 by 7 board would be needed.
but, abilities are easier to describe and balance. because everything is grid based. this is also much easier to teach to other players because most people are afraid of tape-measure systems and prefer tile based systems instead.
counter example to the one above: when you are adjacent to another unit, you can charge. simple.
any ideas on this substantial question?
maybe you are right, but there are still a few practical issues to both systems i guess.
hah, what a nice idea - with the round cards.
let me see: right now I have 8 stats per unit and up to 2 abilities. need to squeeze them onto a round card without requiring an additional reference card.
the test board im using, is covering a whole - big - living room table, with just 9x9 tiles to fit a 2,5 by 3,5 poker card in each slot - this seriously gives me a headache
thats why all CCGs/TCGs divide the game into zones instead of trying to simulate a grid