This is a new table-top board game I came up with, where the player has to create a large city with a certain population, buildings, etc. This game will have both a campaign and a multi-player, and will only take a short period of time (At least it's supposed to). In the campaign, the player will be given a small town, or village, and will receive a task where they have to build a city with a certain population, or certain buildings with a certain amount of turns. For example- Mission 2-- The Player must build a city with a population of 500 and a profit of 600 coins a turn in X variable amount of turns.
In multi-player mode, two players will have to build a bigger city with a greater amount of profit per turn in a set amount of turns. Example- Players have 50 turns to build a larger, and more prosperous city than the other. In multi-player mode, players will start with a certain plot of land, and certain buildings to give them a start. As they progress further into the game, they will purchase more land for further development.
There will be, of course, different buildings (Residential/Commercial/Industrial) that do different things.
Any ideas about buildings, and their uses? Also, a tax system would be nice, as I am currently lacking one.
Any criticism, or response and welcome, and I thank you for it.
Sincerly,
AlduinSlayer-- Does Anyone else here play Skyrim?
Thank you for your feedback, as it is always appreciated. This game was made to be quite simple for the audience, but still somewhat complicated, so younger players could play it without to much difficulty. Answering your first question, when I was working on the game, I was thinking that conflicting demand would be quite fundamental, but, in addition to this, some buildings would need certain met requirements to be constructed. Example- a Mega Mall would need an X variable of people in the city to be available to be built. Sometimes, it may be that a certain building, or amount of profit must be achieved before you can erect a certain structure.
I hope this answers your first question, but if not, just tell me. I'm also happy to see that you are interested in my game. Now the taxes, that is where I'm having a bit of difficulty. This is because it would be quite difficult to base the amount of businesses moving into a city due to the tax rates in that city. This would add a whole new level of competition into the game, but I'm not sure how that would exactly work. If you have any ideas on how to make that element function, it would be extremely helpful if you could let me know. I already made a base tax rate for all of the buildings, and their income per turn at this tax rate, but, as I mentioned in the previous sentence I am unsure of which formula to use to calculate the change in business. This was an unforeseen problem, and I'm thankful you brought it up. At first I was thinking of eliminating the option to change the tax rate, as it might add to much difficulty to the game.
I hope I will not have to resort to such measures, as I agree that this would make the game more competitive and much more fun for both players. Now, in the game, players will be able to interact with each other by loaning money with a certain agreed interest rate, or selling resources. I will add some special resources into the game that will give access to certain buildings that might boost a city's economy in a new light. These resources might just be added in an expansion though. I need to think a bit further on what I'm to add into this game.
I find your second last paragraph, very interesting, and I especially like the last sentence. It's a great idea that a certain business would give the government, the player, a larger profit, due to the utilities given. I never though of that idea. At first I was going to just make everything somewhat step by step. Example- To build this you need to have built a certain number of this. I might make both play a role in the game, but again I need to think over all of these fantastic new ideas.
So, again, thank you for the ideas. They really mean a lot to me.
Sincerely,
AlduinSlayer