I had an interesting idea for a deck building RPG where the players are adventuring in a large dungeon. The basic idea is that a player gets experience by completing things in the dungeon (defeating monsters, unlocking doors etc.)
Rough gameplay description
At the beginning of the game you can choose a few weak cards to start with in your deck, shuffle it up and draw 5 cards (I will just put 5 here as a placeholder)
- On your turn you get some action points (unless you already have the maximum amount of action points)
- You can play cards, each card needs a certain amount of action points to play (powerful cards require you to take a few turns to collect enough action points)
- It takes on action point to move to an explored card or explore a new card (the goal of the game is to complete these cards. If it is a monster, you need to kill it, if it is a locked door you need to unlock it)
- Each dungeon exploration card has a number of experience on it, if you complete that card you put the card you have completed into your EXP pile
- You can buy new cards to add to your deck on your turn
etc.
That is a really rough gameplay description, just tell me if you don't understand it.
What I need
I need some kind of quest mechanic. Players will have to keep their quests secret and not show other players.
I was thinking that there could be certain points in the dungeon where you are given a new quest. Maybe completing quests is needed for winning?
Is there a good way to have a quest mechanic that is fun, challenging and maybe requires a bit of secrecy.