So I wanted to play some devils advocate and see what everyone is thinking. I like many of you enjoy a good Dungeon Crawl/Good Dungeon Fantasy game. My problem and yours as well possibly, is that it is hard to get together with a friend(s) to play, so therefore we default to Solo play which is quite fun actually.
I have been working on a solo dungeon crawl. Been reading the many many posts here and on BGG among other resources. I feel I have a decent game, but really want to not make it a hack n slash, but really how can you do that in a Dungeon Crawl let alone a Solo one?
So here comes the devils advocate. Why even make ANOTHER dungeon crawl game? Sure mine will be the best one ever "not" and the graphics with be one of a kind "not". I do enjoy just creating and surely that is why I do it and I am sure you as well. But honestly we really have to be doing it for fun, because the likelihood of getting published and becoming the next Heros Quest is unlikely right?
Well what are you thoughts, would really enjoy hearing them. This post is party due to the fact that I am somewhat burnt-out on the game, don't want to just make another go in a dungeon, kill stuff and then kill more stuff, but that is what Dungeon Crawls are aren't they?
Thanks
Brett
Thank you all those are some really great insights. I like the idea of story cubes and scene resolution system will look into those that would be interesting in a solo dungeon, thanks JustActCasual. and Sperber I was totally thinking of naming it MM, so I guess I can count you in for one sale, just have to price it high enough to retire, start saving. I have been thinking of how I can implement puzzle mechanics and will for sure look into Mansions of Madness, thank you.