I've been mulling over a board game idea, in which players take on the role of the innkeepers of a number of taverns in a fantasy hamlet, and compete for the business of heroes who come wandering into town. Are there any other board games with this theme? Does it sound familiar?
Fantasy Innkeeper - Original or Done Already?
This reminds me (just a little!) of an old Italian game called FANTASY PUB:
http://www.boardgamegeek.com/boardgame/7976/fantasy-pub
but the setting is different; in that game you move your fantasy heroes through the tables of a single pub.
I like the spin on the pub crawl concept. An Inn management system where players vie for business sounds like something you'd see in a game like Sim Inn Keeper (game does not exist). Interesting. Keep it up.
Red Dragon Inn has this theme, though from the point of view of the adventurers. We keep telling them to do something with the staff at the inn though!
I think the idea is pretty solid. I'm a sucker for fantasy and euro games so please private message me a link to playtest!
Just a side note: maybe you should try a version where each player has their own hand of quest cards to keep the other players guessing what types of heroes you need. Or maybe play with your hand open to the group. Just some thoughts.
Okay, this is not the same - but it involves an inn in a fantasy setting.
http://boardgamegeek.com/article/12248076#12248076
NO ELVES! Assume the role of a xenophobic goblin innkeeper in a fantasy village! Be the first to raise enough gold to run the other inns out of business! Take out the competition by arbitrarily adding new rules to the town lawbook! Who cares if it's fair? It's goblins!
This person seems to be working on something slightly similar:
http://boardgamegeek.com/thread/930508/help-with-a-feedback-loop-in-a-rp...
Oh, absolutely! It was more a suggestion of somebody to bounce ideas off :)
I've done a bit more research now, and it looks like there are a number of games set in a fantasy pub. Most of them (like the one you mentioned) involve getting everyone drunk, or starting a huge fight, and so on. So it looks like my twist on it hasn't been used yet.
My basic idea so far is that you roll some special dice what tell you how many fighters, mages, thieves and bards arrive in town each night. Players then compete for them somehow to get them to come to their taverns. Money the heroes spend can be used to buy upgrades for the tavern, which makes the tavern more attractive to different types. At the top of the board are a three or four cards describing quests in the region, and their party requirements (3 fighters and 2 mages, for example) players try to collect the right kind of heroes in their taverns, and then be the first to send them off on the quests. If they heroes beat the quest (there would be a bit of dice rolling here) the tavern gains prestige based on the quest reward. Player with the most prestige wins.