So, here is the most recent, and close to final draft of the game I have been working on called Fisticuffs. I've talked about it a little in other threads, but I'd love to have people critque the game and even playtest it.
I only have the white resource cubes done up in a template, so you can just ignore the other ones for the time being. I;'m not sure they are staying in the game. All fighters can be played as identical.
Brief Summary:
Fisticuffs is an old-timey boxing game with with steam-punk and a hint of Street Fighter influences. Players attempt to Win the best of 5 Feature Matches using three fighters you train to have new abilities throughout the game. Players spend XP to gain abilities and attach them to one of their fighters. Then the fighters enter the "Feature Match" using a shared pool of resource cubes to activate their abilities and try to KO the other fighter. Best of 5 matches wins.
https://drive.google.com/file/d/0B5hWskZvZFxFZGNJNHFXbkxiMHM/edit?usp=sh...
https://drive.google.com/file/d/0B5hWskZvZFxFcmZGVXZ6YWdNOVE/edit?usp=sh...
https://drive.google.com/file/d/0B5hWskZvZFxFbG9oN1lWWUFVc0E/edit?usp=sh...
Thanks for the comments, I started designing before I was aware of seasons, but there are some similarities. I love Seasons as a game too.
It is definitely a resource management game with a fighting theme, is that unappealing?
I wanted to make sure the game was more about strategy than randomness when I set out to design the game. When you are picking up the resource cubes and taking turns doing so, it feels a little more like trading blows, but I've wondered about changing the theme. I'd really prefer not to, as my artist has already started work, but if its a make or break thing I am open to it.
what do you mean by "I shouldn't do X because my opponent will 100% of the time respond with Y." Did you see something that specifically seems to negate an action? One of the core mechanics of the game, that is intended to keep things moving, is that defense is inherianly harder to get than offense. Does that help your impression of that scenario?
Thanks,
-Shoe