Hi all, I'm working on a game idea and the central theme is Death. The basic idea is that the players are trying to live out their natural lives while avoiding an unnatural death. They need to avoid things like toxins, disasters, illness, accidents and just plain stupidity. I'm imagining a card game with a community deck in which there are Death cards of different types and an equal amount of "counter" cards to stave off death. Each player would play the Death cards on other players who in turn use their counters to stay alive. At first I thought it would be interesting to have a player die immediately if a Death card gets through but I don't think that would be very fun. Each player could have a certain amount of survival tokens that would be used up if hit with an uncountered Death card. I'm unsure if it would be better to have players playing Death cards on each other or if Death cards should somehow come into play randomly.
The spirit of the game that I want to convey is that the players are simply trying to survive to while trying to avoid unexpected Death events. I want there to be a certain suspense as to whether a player will face death on a turn or not. Having players playing Death cards on each other is akin to basically just attacking each other; not really the spirit of the game. However I do want to have some player interaction. Perhaps there is a way to have players help each other at times and throw one another under the bus at other times.
I'm open to any ideas and look forward to having some fun discussion regarding this game idea.
Yes i am agree that it is a great idea. It can has fun! But for to make complete, I needs to has many ideas and input from the BGDF community. Also I do want the game to have a humorous tone even though its a game about dying.