Hey everyone, i'm new here so if i'm in the wrong place let me know.
But i have had an idea of a new board game brewing in my head for a while with many kinks that would be awesome to have critiqued.
I have an idea of large board with hexagon tiles (similar to how catan looks). the game would have people controlling small minions across the board fighting others, traversing different terrain, all while trying to grab the precious item at the center of the map and returning it to your base safely.
The idea i have that i would like to have to make this stand out would be random board elements after everyone has done their turn. examples i have thought of would be areas of the map changing terrain, sections of the map getting attacked, specific minions get buffed, barriers get created, or my favorite idea (and probably hardest to make possible) would be the entire map spinning so that minions would end up on the complete other side of the map making their journey harder and harder.
i know this idea this super weak and lacks A LOT, but if you had any ideas on how i could make this a cohesive idea with combat, movement, maybe a resource element, and of course the whole "how do you win the game" aspect let me know!
thanks all, i already love this community!
I really like this aim. It has helped me get more and more thoughts in line today! Right now things I am still stumped on would be what the purpose of the islands are, besides blockers and how to make them effective but not so awesome that it hinders movement and battling.
Initially I had the idea of treasure of the islands, but I don't know how I would stop players from just farming the same island over and over without leaving. Hahah