I'm starting to wonder if my game's theme is getting in the way of generating meaningful input from some people. Some people seem to really like the game so far, but seem pretty disinterested by the flavor of the game.
Currently, the game is sort of a late 1700s/early 1800s European flavor with a bit of steampunk/dieselpunk/weird science elements thrown in. There is alchemy, Prussian War-looking soldiers, early 1800s-era firearms, dragoons, steam/hydraulic/weird science tech, and time-mages.
Does that setting sound appealing? Too disparate? Too similar-to-steampunk-and-Warmachine-but-not-really?
What does the community think about flavor? I'll list a bunch of other alternatives below. Feel free to add your own ideas.
1. 1800s era + weird science & alchemy
2. Sci-Fi (lasers, power armor, androids, etc.)
3. Bizarro Cartoony combatants (cute, silly, light-hearted)
4. Traditional medieval fantasy (D&D skirmish style)
5. Traditional fantasy with firearms (1500s-1600s feel, like World of Warcraft)
6. Steampunk, or Steam Robots
7. Wizard battle (players are wizards with summons and spell effects)
8. Cartoony post-apoc Junkyard gladiators
9. Fantasy gladiators
10 Pirates (rival crews, played out on modular ship/water/docks terrain tiles)
11. Abstract (units are abstract, effects are abstract)
12. Other...
Yeah, the game is a square grid turn-based skirmish combat game, in a nutshell. There are cards, interesting mechanics and terrain manipulation, etc. But, the tactical turn-based strategy combat is the core of the game.
I looked up Dishonored, and there is a bit of overlap in feel, but that game seems much more dark and technologically advanced. But yes, similar.
I guess, I'm looking for feedback on whether my current theme is enticing for a game of this nature, and if not, what sort of theme does everyone find most appealing for a turn-based strategy combat game?