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Goblins Drool, Fairies Rule!

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gameogami
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Hello everyone! I'd like to introduce you to GAME-O-GAMI's first game. [i]Goblins Drool, Fairies Rule![/i] is a card game of rhyme and reason for kids of all ages. The game design is by David Luis Sanhueza (me), and features beautiful illustrations by comics artist Mike Maihack.

It's made for 1-4 players, as a competitive puzzle game where each player tries to be the first to get rid of all his starting cards, while blocking other players from doing the same. In addition to teaching problem solving and strategy, the goal of the design was to also improve children's language skills through rhymes and memorization through symbol matching. From playtesting, I am happy to say that the game is quick to play, and a ton of fun for both kids and adults. I just posted the latest version of the rules on the GAME-O-GAMI blog:

http://www.game-o-gami.com/tag/goblins-drool-fairies-rule/

After checking it out, if you have critiques, corrections, or suggestions to make, I would be very happy to hear them. Thank you in advance!

- Sanhueza

gameogami
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I was going to update the

I was going to update the thread with the full posting of the rules. However, a more pressing matter has taken up my attention. Once this situation is under control and the culprits have been apprehended, I'll get back to this. Thank you for your patience.

- Sanhueza

gameogami
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Here is the full write-up of

Here is the full write-up of the rules, open for critique and discussion. We want to make sure that the rules are as clear and easy to follow as possible. So any feedback you can give us now on parts of the rules that seem confusing or broken will be a BIG BIG help to us.

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Goblins Drool, Fairies Rule! (rules v1.0)
by David Luis Sanhueza

"Goblins Drool, Fairies Rule!" is a card game of rhyme and reason for 1 to 4 players.
A gang of mischievous goblins have escaped from the Fairy Circle, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think…

The Cards
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This game consists of 20 unique cards. Each card has two sides, one representing a goblin, the other representing a fairy. When a card is goblin-side-up, it is called a “Goblin.” When a card is fairy-side-up, it is called a “Fairy.” Cards with stars around the edges are called “Star Cards.”

Each side of a card has one of 4 Symbols. The Symbols are “Sun”, “Moon”, “Mushroom”, and “Frog”. If a card has a Sun Symbol, then the opposite side is always a Moon Symbol. If a card has a Mushroom Symbol, then the opposite side is always a Frog Symbol.

The names of the Fairies and Goblins are divided into 5 rhyming groups. All names end in one of these five sounds: “oop”, “elly”, “ock”, “our”, “ew”. No two cards share the same combination of Goblin and Fairy rhyming groups. No card has the same rhyming group on both sides.

Setting Up The Game
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Players sit in a circle and take turns going in clockwise order. All players can see each others’ hands at all times, so there is no secrecy. However, it is against the rules to look at the face-down side of any card once the game has started.

When dealing, all cards in the deck should be goblin-side-up. At the beginning of the game, each player is dealt one random Goblin Star Card. Any un-dealt Goblin Star Cards are then set aside, out of the game. The remaining cards are shuffled, and then each player is dealt 3 more Goblin Cards from the deck, starting with the player to the dealer’s left.

Once each player has 4 Goblins, then 4 Fairies are dealt from the deck to the “Fairy Circle,” in the middle of the play space. All remaining cards are then set aside, out of the game.
Then determine which player goes first.

How To Play
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1) Add - On each player's turn, that player must add 1 of his cards to the Fairy Circle. A player can add any 1 of his cards, including a Goblin or a Fairy.

2) Flip - If the names of any cards in the Fairy Circle rhyme with the name on the added card, flip them over: Goblins become Fairies and Fairies become Goblins. The added card does not flip over.

3) Take - After the player finishes flipping the cards over, she must take all cards from the Fairy Circle which match the Symbol of the card she added. (Example: all other Sun Symbol cards when the player added a Sun Symbol card.) The player does not take back the card she added.

Star Cards are special. When a player adds a Star Card to the Fairy Circle, ALL other cards in the Circle are flipped over, regardless if they rhyme with the added card or not. The player then takes all cards with a Symbol that matches the card she added, as usual.

After a player has finished taking cards from the Fairy Circle, the next player starts her turn, going in clockwise order.

The goal of the game is to be the first player with NO Goblins when your turn is over. It is okay if a player has Fairies when his turn is over. As long as he has no Goblins, that player wins!

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Rules for a 1-Player Game
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The rules above are for a 2-4 player game. "Goblins Drool, Fairies Rule!" can be played by a single player, much like Solitaire. The rules for a 1-Player game stay mostly the same, with a few changes:

Setup
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At the beginning of the game, deal yourself one random Goblin Star Card. Any un-dealt Goblin Star Cards are then set aside, out of the game. Shuffle the remaining cards, and then deal yourself 5 more Goblin Cards from the deck. You start with a total of 6 Goblins.

Then deal 6 Fairies from the deck to the “Fairy Circle,” in the middle of the play space. All remaining cards are then set aside, out of the game.

How To Play
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1) Add - On each turn, add 1 of your cards to the Fairy Circle. You can add any 1 of your cards, including a Goblin or a Fairy.

2) Flip - All cards in the Fairy Circle which rhyme with the added card are flipped over: Goblins become Fairies and Fairies become Goblins. The added card does not flip over.

3) Take - After you finish flipping the cards over, you must take all cards from the Fairy Circle which match the Symbol of the card you added. (Example: all Frog Symbol cards when you added a Frog Symbol card.) You do not take back the card you added.

Star Cards are special. When you add a Star Card to the Fairy Circle, ALL other cards in the Circle are flipped over, regardless if they rhyme with the added card or not. You then take all cards with a Symbol that matches the card you added, as usual.

The game continues until you have NO Goblins when your turn is over. It is okay if you have Fairies when your turn is over. As long as you have no Goblins, you win!

Special Challenge: each time you play, see if you can win in less turns than the time before.

If you give up, then the Goblins will run amok and cause you endless amounts of mischief… You have been warned!

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Rhyming Guide
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Here is the list of Goblin and Fairy names, split up into the 5 rhyming groups:

Dusty Dour, Nappy Hour, Needs a Shower, Cringe and Cower,
Petal Flower, Sweet and Sour, Dewdrop Shower, Pixie Power

Chicken Pock, Cobweb Shock, Cuckoo Clock, Old Man Sock,
Candy Rock, Poppy Smock, Hickory Dock, Goldie Lock

Gobble T. Goop, Dastardly Droop, Salamander Snoop, Goblin Soup,
Lemon Loop, Rainbow Swoop, Hula Hoop, Vanilla Scoop

Earwax Stew, Spidery Glue, Full Moon Moo, O.P. You,
Baby Blue, Willow Sue, Morning Dew, Penny Clue

Nervous Nelly, Vermin Vermicelli, He So Smelly, Big Big Belly,
Kokopelli, Snowflake Shelly, Lucky O’Kelly, P.B. and Jelly

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So there it is. Please do not hesitate to dig in with thorough criticism. What does not squash us makes us stronger! There is also a discussion going on about these rules over at BGG:
http://www.boardgamegeek.com/thread/786059/goblins-drool-fairies-rule-ru...

Thank you very much in advance for your feedback. Sincerely,

- Sanhueza

gameogami
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Here are some strategy tips

Here are some strategy tips that I have been considering adding to the rules. Some of the strategy behind Goblins Drool, Fairies Rule! is not apparent until you have played for a bit. Some examples would be:
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"Don't be afraid of taking a bunch of Fairies - they will not slow you down from winning. As long as you avoid taking new Goblins, you are doing well."

"Hold on to your Star Cards until you are in a pinch. They will flip all of the other cards in the Fairy Circle over, regardless of the rhymes. When none of your other cards gives you a good outcome, or you seem to be in a stalemate with your opponents, tossing in a Star Card can change the game for you."

"If you cannot get rid of any of your Goblins without taking even more Goblins, consider getting rid of a Fairy instead. It will not get you closer to winning, but it might keep you from getting even farther away. Adding a new Fairy to the Circle might also help slow your opponents down if it turns into a Goblin that one of them has to take."

"Always pay attention to how many Goblins each of the other players has. When a player has only 1 or 2 Goblins left, he is close to winning. You can try to slow that player down by adding to the Circle a Goblin which shares a symbol with one of his Goblins. If it doesn't get flipped or taken by another player, he'll have to take it."

"When flipped, a Fairy of one symbol will turn into a Goblin of the opposite symbol. For example, a Moon Fairy will become a Sun Goblin. Remember this to set your opponents up with tricky traps!"

"If you find yourself in a loop where you are getting rid of and then taking back the same Goblins on every other turn, it might be time to take drastic measures! Adding a new Fairy or Goblin to the Circle which forces you to take back even MORE Goblins could be the solution. This can set you back a turn or two, but by changing up the Circle it might just set you on the right path to eventually winning."

gameogami
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"Goblins Drool, Fairies

"Goblins Drool, Fairies Rule!" is being powered by Game Salute, and coming to Kickstarter on May 8th!

http://www.game-o-gami.com/2012/05/04/powered-by-game-salute/

gameogami
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On Kickstarter now!

Hello fellow designers! I am very proud and excited to tell you that "Goblins Drool, Fairies Rule!" launched today on Kickstarter:
http://www.kickstarter.com/projects/springboard/goblins-drool-fairies-rule

This is the next big step on what has been a long and fun road of developing this game. If you would like to know more about the game, and are interested in supporting indie game development, give the link a look! :) Thank you very much,

- Sanhueza

gameogami
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For those of you who would

For those of you who would like to try the game out for yourselves, a free PnP version of "GDFR!" is available for download:

http://www.kickstarter.com/projects/springboard/goblins-drool-fairies-ru...

Enjoy!

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