Hi,
I just started thinking on how to make a Hacker vs. System game.
These are some of the ideas so far:
[1] Be a card game alt. cards + modular board.
[2] Include a build system/arsenal phase were the hacker builds/buys (using prestige/cred points) his intrusion arsenal and the defender sets up his system (using a monetary budget) to try to withstand the impending attack.
[3] Two or more hackers can compete alt. join forces to take the system (third player) down.
[4] Some "attacks"/methods used are more covert than others; a successful injection of a trojan is more stealthy than spamming or a DDoS-attack. Some are more prestigious as well, earning the hacker VPs or it could be to just determine final hacker score. For instance; a zero day attack is infinitely more prestigious (and stealthy) than, say, brute forcing a password.
[5] Difficulty levels should range from gaining access to ordinary PCs to hacking government networks/banks/middle eastern nuclear research centrifuges with some sort of mission descriptions as well such as steal user accounts, delete files in a database or a try to break in and out and erasing any trace you where there mission etc...
So, what do you guys think? I'd be happy if someone had any feedback / suggestions / ideas to share.