Hi! I came up with a game idea for a Heist (although it could be a lot of things; I'm considering a hostage rescue theme instead) game and I would like to get some feedback from you guys. My basic idea is that there will be two players playing on a random(ish) board that represents a building. Each player controls either a security team, or a team that is trying to break into the building. You use cards for actions on your turn and try to either eliminate the other team, or, if you're the attacking team, capture and extract points from the building. I'll go into all the painful details below.
So there are 20 square pieces that make up the game board. They all have different doors on them and might have other things on them (e.g. cameras, locked doors, normal doors, computers, points). In the beginning, players take turns placing the pieces to make the building. All the tiles have to line up, and such. One special tile, that is always placed first, is the extraction point/where the attackers start. So, each player has a certain amount of cards in their hand that are used for actions and attacking. Each unit in your team has a some actions, and can either move or do some other basic action, or play an action card. (BTW, each player has their own deck because some cards can be used by attackers and not defenders and vice versa.) One type of action is hacking, which you can do at a computer, it can allow you to open locked doors, or take control of other things attached to the computer such as cameras (Help me think of a use for cameras; they see only the room they are in, but I don't know what they do. I'm thinking of a type of fog of war, but I can't think of a good way to do that. Maybe just give them an advantage in something). When you're done moving all your units, and unit that still has an action left and has line of sight can fire. Normally they have to be adjacent to an enemy unit to shoot it, but they can also use a better gun from your hand (one time use) to shoot farther/have a better chance of winning. They can also use special weapons such as grenades, riot shields, etc. The unit participating in the battle with more "battle points" from guns and cards, wins the battle. A victory of only 1 point more wounds or kills a wounded unit. Any more kills the unit. There are also special units. There are hackers that can perform a hack quicker/better (not sure) and there are also combat specialists that have one more battle point. The game ends when either one team is eliminated completely, or the attackers have all extracted/been killed. There are four tiles that have points on them (for now they are hostages). They have 1, 2, 3, 4 hostages on them depending on when they are placed in the beginning to insure that the one with most is farthest from the extraction point. At the end, if the attackers have extracted more hostages then there are on the board, they win. Otherwise, they lose.
Sorry for the rant, any feedback/suggestions is very welcome. Thanks.
BTW, after a few playtests I decided a hostage rescue theme works much better than a heist theme.