ive been working on a card game casually, on and off for about 4 yrs. it started off as a project to settle a debate with a friend. The issue was, on whether a collectible card game will be interesting without characters. he said no and i said yes, and i decided to go about making one
the reason why this game has no title yet is because i did not expect to put this much effort into it, since its origins were trivial. in anycase i think its developed to a stage where it deserves one
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the thread i posted on BGG has yeilded me with the suggestion "Warriors Within". i like the direction "Within" goes in, but the word "Warrior" is abit broad in its description
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the cards look like this:
http://www.bgdf.com/node/12593
it is a sample of every card in the current game prototype. all artwork is made by me
to stick to the "rules" of the debate, the game is characterless(pictures represent the fighting style, and demonstrate the move), and essentially themeless outside of involving hand to hand combat. i am at a loss of what title to give this and am asking for help
i would prefer if the game title did not consist of words that emphasize conflict or anger.
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some basic information of the game:
i am in the process of making the rules in my rulebook writeup more legible, any information i leave out of this text, therefore making the game seem incomplete, is for brevity
both players construct their decks with the reservoir of cards. each deck should minimally have 40 cards, and go up to 60 cards. each deck can have a maximum of 4 copies per card
the deck is also the players health, players take damage from their deck, and lose when they run out of cards in their deck. a knockout is the alternate winning criteria, met when a player successfully deals full 12 damage in 2 strikes
every card can be played as an attack and counter move. when forming a deck, every card can be mixed with every other card, regardles of fighting style
the game has 2 main variables, Speed and Power. Speed is the main deciding factor in a comparison between 2 competing moves. Power is the second deciding factor in a comparison if the Speed comparison is equal, but can be dealt as damage when applicable
for now the game is fully playable as a fight between 2 players, but i have intention to make the game playble with more players, like a 3 way brawl, or a tag team match with 4 players, maybe even a 3 way tag team with 6 players, but my feeling is that it will go to a maximum of 4 players.
@padragan
as much as your concern is appreciated, i have to say it was a very dumb assumption, sorry for that descriptor but thats really what it is. reasons have been elaborated by questccg so i wont do further than that. but i will take your suggestion on using words relating to movement, possibly technique, in the title, thanks for that advice
@questccg
i stated my preference for the game title is to not have words implying conflict or anger. sadly the "Rage" in "Rage masters" implies anger, and does not qualify. and what does the title really mean, master at being angry? not really relatable either. and i did not have a target audience in mind when making this
as for others, the leading contender for a game title right now is "Warriors Within" by Arjen on BGG, can be linked here:
http://boardgamegeek.com/thread/995130/help-with-game-title-while-showca...
does anyone have any suggestions they feel are better than "Warriors Within"?