Hi all,
I know Mark designed an interesting "Push your luck" kind of dynamic in the previous post entitled "Need *game* ideas" (http://www.bgdf.com/node/7666). However cool, the problem is that it is far from the First Edition of Quest Adventure Cards. We want to design a 2nd Edition that is similar in spirit to the original game, however we want to add more strategy to the game itself.
I have posted up a sample 2nd Edition card (http://www.bgdf.com/node/7693). I'm not letting the cat out of the bag (so to speak)... But I need to present what is different from the original edition.
We have 2 NEW buttons which can vary in color (Red, Purple, Blue, Green, Yellow and Orange - decided to go back to the original color scheme because Black and White were causing problems).
How those 2 NEW buttons are to be used is still up for debate. Obviously those buttons could lead to deeper strategy in the game (we hope...) They have currently values - but it may be that values are unnecessary... The types of values shown are both positive and negative. In your ideas you may want to use symbols... That also is possible.
If you need more information how the 2nd Edition plays, let me know and I will post that info.
For the moment, I'd just like to see what kind of ideas people can come up with...
Many thanks... and I'll post more information (as required from your responses)
Game Start:
-Deal 3 cards to each player.
First Player's Turn:
-Draw 2 cards from the Draw Pile
-Play ONE Event card (Optional)
-Play up to 3 cards by placing them in play (From hand or Treasury)
End Player's Turn:
-If he has more than 8 cards in his hand, discard down to 8.
Next Player's Turn... Repeat from "First Player's Turn".
Scoring:
-Your goal is to complete Quests following these 2 rules:
A: Hero (card) + Item > Monster (in terms of points)
B: Monster + Lair > Treasure + Character (again in terms of points)
Points (strength of a card) are at the TOP, LEFT of each card.
You can work on a maximum of 3 Quests (concurrently).
Event cards:
-Event cards allow you to earn "Tribute cards" which go into your treasury.
The content of a player's treasury is to remain hidden from his opponents. Cards in a treasury MAY be put into play (Score points). If so, the card CANNOT return to the treasury at a later time.
Example Event cards:
-Treasure Chest: Pick 2 tribute cards from the draw pile (go into your treasury)
-Assassin: Force a player to skip his next turn.
-Merchant: Trade 1 score card for another. As bonus, both players earn 1 tribute card.
-Our beloved Queen: Each player must pay 1 tribute card.
-Tax collector: An opponent must taxes on his Treasury. For each required tribute card in his treasury, he must pay 2 tribute points. For optional tribute cards, he must pay 1 tribute point.
Reorganizing your score cards:
It is possible to reorganize the score cards in play. There is no limit how many cards may be rearranged. The only thing is that they must match 1 of the 2 scoring rules above.
Victory condition:
Currently the game is won when a player has completed 3 Quests.
*Note: This may be revised according to how the 2 buttons are used in the game...