I am a fan of most mega man game and I was trying to find a way to make a board game about it, so far, the only thing close I could design was a tactical dungeon crawler like the doom board game where you would control various master robots with various attacks and clean dungeons with hoard of robots.
But I got a new idea today by twisting the theme around, instead of playing a robot, you play a sane/mad scientist making those robots.
The idea I had combined some concepts of:
Age of Mythology: The Boardgame
Leonardo da Vinci
Smash Up
The idea is that you are managing your lab through some sort of worker placement (or rather robot placement) to build up armies of robots that are going to be used to invade various cities of the world. The cities are the locations that are shared/disputed by the player and where combat is waged to gain control for victory points, resources, etc.
You are also are going to build heroes which are the equivalent of robot masters in mega man that are in fact stronger units that gives bonus to the rest of the army in the city they are located. Maybe some of these "heroes" could be kept at home to do some work in the lab.
Various game play could be possible, like some players play the good scientist while other play the bad scientist. Maybe everybody are mad scientist and they all want to conquer the world. Still, the basic idea is that multiple game play options will be available.
What do you think?
Does it looks cool?
Does it exist?
There are other mad scientist game, in fact many, but not of them consist in making armies of robots to control territories.
Thank for the comments, on board game geek, they said it did not felt megaman enough
I was thinking about a variable number of cities according to the number of players. They would represent the most important cities of the world.
I was maybe thinking about 2 set of 3-4 robots per player (so 6-8 per player). I am following rune age step on this which has 4 or 6 units per player. More than 6 seems to take too much space.
After some thoughts, I think it could work as a deck building game only.
That's one problem I have, I sometimes have good ideas and mechanics behind, but I have an hard time materializing the idea in a real game. I'll need to find a solution for that.