So I had this idea this morning come to me while I was playing a game on my iphone. I have not seen many dogfighting board games. I know it's a popular game type for consoles but not for the board.
So bear with me on this and tell me what you think,
begin.
Everyone is dealt an airplane and a given a deck of about 20 cards (varies depending on the plane), this deck of 20 cards is your gas tank, if you run out, you're going down. Players are also dealt a "base" card where tehy can go to refuel, and 2 mountains are placed on the board (think catan with the seafaring expansions)
execution/gameplay
players will draw 3 cards, they pick one of them and everyone reveals simutaneously, (these cards will be like, left, right, gun lock, missile) Never is a player allowed to have more then 3 cards in their hand. There will be 3 different kinds of plane. There will be the big and tough, with more HP and a bigger deck, but less maneuvers like dodge, barrel roll, and loop, there will be smaller planes with less HP and a smaller deck BUT they will be much more mobile, their guns wont be as big but they'll be able to run laps around the opposition, able to use all 5 sides of the hex for movement, as well as 180 turns and such.
If two players ever end up on the same tile there is a mid air collision and both players are out, also, if any player moves onto a mountain they are also out. To reshuffle your deck, you need to fly over your own base to "refuel"
Also, i don't know if this mechanic will be in there or not yet, but i thought that maybe, if you have a player controlling multiple planes, and they just use 1 card per turn, as in whatever planes he doesn't move will move straight. but this will open the option of giving players "ace" tokens. He can use the kill tokens he uses to either buy back more planes that have been shot down or to upgrade planes already on the field whenever they come to refuel. The ace token would let you buy neutral cards to add to your own deck (like armor plating, that when played it adds 1 HP to your plane, or BIGGER GUNS, that after you play it, your plane does double damage with the "GUNS" card. Or maybe even a bombs away card that lets you damage your opponents base making it unusable for a certain number of turns)
goals"
the key to winning the game is to figure out where your opponent is moving towards and playing your weapon cards when they are in your line of sight.
I think it'd be fun. Do these mechanics sound like they would work? Does this sound like an idea t hat's worth pursuing to you guys? Any input is greatly appreciated.
i forgot to add this above,
but i thought that maybe it'd be interesting to add some sort of weather mechanic. Any thoughts?