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Looking for feedback on a deep-space mining board game.

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Kenyon Oreblook
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Joined: 08/22/2013

Hello everyone.

I've been working on a science fiction based game on and off for many years. It has gone through playtesting a few times, and then sat on a shelf for years. I have recently dusted it off and modernized the mechanics. I'm getting ready for playtesting again in the near future. Below is a basic description of gameplay. What do you guys think?

GAMENAME is a strategy game for 2 – 6 players with a deep space science fiction theme.
Players represent companies competing for an exclusive contract with a space mining conglomerate, using technology, diplomacy, resource management, and military force.

Description of Play
You will send out scouts in order to find the most profitable planets. Once you discover ore-rich planets, you can establish mining colonies. These colonies are the life-blood of your company, allowing you to produce and transport ore back to your home base, in order to fulfill the ever-increasing production quotas imposed on you by The Corporation. Mining colonies also award you victory points. However, you must be careful to defend your colonies from being taken by force.

Occasionally, your scouts will come across extremely valuable, but privately owned, mining colonies that have lost their license to produce and transport ore. It would be wise to conduct negotiations to bring these privateers “under the fold”. Negotiations can be expensive, but success will greatly increase your production capabilities, boost your victory total, and perhaps give you a technological breakthrough.

Continually improving your technological capability is critical. You can take a steady and secure approach to your research, or aggressively gamble, hoping for that unexpected breakthrough that puts you ahead of the pack. The most tech-savvy players receive victory points, as well as considerable advantages during game play.

You can also use military force to take over other players’ colonies, harass their supply routes, and even blockade an opponent’s base, completely denying them the ability to transport ore!

The game ends when one player gains his 31st victory point or when all other players are “fired” for repeatedly failing to fulfill their production quota from The Corporation.

Please let me know what you think of the concept. Thanks in advance for the feedback!

KiltedNinja
KiltedNinja's picture
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Joined: 10/14/2013
Nice!

Hi

I like the sound of this. It reminds me a little bit of the trading concept from the X2/X3 computer games (from Egosoft) . I like the idea of trying to locate profitable routes, establish them and maintaining them against external threats.

You mention that some colonies may have "lost their licence".. does this happen to the player also? Can players lose their colonies to other players this way, or only through military takeover?

What does the technology research actually do for the player? Is it: "the higher your technology level, the more Ore you get from each colony" ?

You mention there is 'military force' - so does each player build an 'army' at the same time as trying to establish mines?

All-in-all, I think it sounds like a good concept. There seems to be quite a few different things going on that the players have to think about, which I think is always good. If there are different ways to gain Victory Points, this is also a good thing - it means that different players can use different strategies that suit them, and still have a chance to win.

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