Hi All. I took a much needed break from game designing, but I am back on the horse.
My working title is "Nothing But Offense" and the basic idea is a large hex board where each player has a base 3 hexes long and a type of missile. Each missile has the following characteristics: hit points, speed, damage to missiles, and damage to bases, and some will have special abilities. They all have unlimited range.
The idea is that each turn you get to shoot 1 missile from 1 base. You get $$ for blowing up missiles or bases and then you can buy better/cooler missiles or stash VPs for your deeds. (You always get 1 VP for blowing something up)
Its simple by design, but my hope is that each turn will feel be a little nerve-racking as you see the missiles inching towards you. Can you take a turn to shoot towards a base, or must you shoot at 1 of the oncoming missiles?
Some ideas for special abilities thus far: an accelerating missile, a shrapnel missile, a bouncer that changes the direction of an inflight missile..
All feedback is much appreciated, but my main question is: Does this already exist?
Thanks! Good to be back.
-Gideon
Thanks for the feedback thus far.
I like the idea of mid-flight abilities. I was thinking of them being part of the missile, and that you could spend VPs on enhancements.. and those could provide novel abilities.
Awaclus, I am definitely (painfully) familiar with the runaway winner problem you described. I am also nervous of bouncing too far to the other extreme, where you have to try to be in last place until the end. I think the robber in Settlers is a nice example of lessening this effect without reversing it... maybe I could have a "hacker" that downgrades the guidance system of 1 missile type...
I appreciate all the ideas! Thanks.
-Gideon