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My New Game Idea (MOBA + MtG)

2 replies [Last post]
RDalmagro
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Joined: 06/10/2013

Hey guys I want to tell you about a game I want to make and hope to improve my idea with your feedback!

The goal is to deal damage to the player.

The game is PvP. Each player has his own deck. There are three zones (or lanes) of combat. Right, middle and left. Each player draw one card per turn.

The resource system is generic.

At the begining of their turn each player add 1 generic resource (energy, mana, chakra)

Turn 1 - Resources 1
Turn 2 - Resources 2
Turn 3 - Resources 3 (You can play a Hero)
Turn 4 - Resource 4 (You can play a Hero and activate some ability)
Turn 5- Resources 5, etc

I think that Elements Card Game uses this system as well.

There're just two types of cards. "Heroes" and "Items"

You only can play 5 heroes in the battlefield at the same time.
There are five types of Heroes. Assassin, Mage, Support, Tank and Warrior.
Heroes have two stats. Attack and defense. The damage taken is permanent.
Each Heroe has two abilities. One passive and one active.
At the end of your turn you could regroup heroes to the lane next to you.

Heroes and Items have a fixed summoning cost. Very straightforward.

Items are like "Auras" who attach to "Heroes" with AoE buffs or something similar. There's no gold in the game. Just a fixed resource cost.

The player who defend can choose blockers.
This is the basic of the game I have in my head. I know this sound a lot like LoL and MtG (and a little of TEG) but I think this could be a interesting game to play.

I want to focus the gameplay in combat. No deckbuilding, combos or random actions.

I want to make a prototype in paper and then make the game using Unity and C#

Some random thoughts:
Turrets defeding each zone?
Life points as resource?
Leveling-up Heroes?

I made a lot of cards but I'm still having trouble trying to think out-of-the-box since i'm heavily influenced by MtG.

I'm sure there is a lot of new mechanics I can try. I don't want to think about combos only synergy between Heroes.

For example:

Amotund, the Traveler (3)
1/2
Mage
When {Amotund, the Traveler} comes into play returns target Hero to the hand of his owner.
(3) Teleport: Transports target Hero to another area. (Like regroup but Instant)

I think that AoE (Buffs and Dmg) is something interesting to test.

I was thinking to add 1 tower to each zone and you can only attack the opponent by destroying one of them and then pushing that area.

This is the base of the game but is not finished yet. I would like to know your opinions about mixing MOBA and a Card Game.

laperen
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Joined: 04/30/2013
main features first

you said it yourself that you wanted your game to focus on combat, that is a good indication of a goal. i say play-test the shit out that part of your game before continuing anything else

infact id advise you make that part of your game as concrete as possible, assuming it continues to stay the focus of your game, and build the other elements around it

you might want to clarify what you mean by resource, its rather hazy and i cant picture what the player is using to indicate how much of what resources you are refering to

same for your turn process, since the resource part is unclear to begin with, i dont know what is going on in your turn process since i dont see a difference between one "resource step" to another

lastly, because alot of the elements of your game are not defined in this thread, i dont understand what materials are needed to play, a board? what game pieces are used? and such, and do not expect people to know what you do not define

Tbone
Tbone's picture
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Joined: 02/18/2013
It's a good start

I like the idea of the focus centered around combat.

Although how would you like to see the combat play out or at least what elements are you seeking? Group attacks? Abilities? This card is has a higher value so it kills the lower valued one?

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