Hey guys, I really need some creative help. I've finally got a good rule framework down in the file below (subject to change), but what I really need is some ideas for cards. Really, I'm looking for anything, but here are some creative pointers. Please read the rules first, though!
Conscript is set in an alternate World War I in the 1930s time period. It's a deck builder with some RTS-style elements. The alternate-history is a little fantastical but nothing super crazy (so I don't REALLY want super-magicky stuff, but walkers and zeppelins and crazy inventions are ok) I need card ideas for the different factions, and the different card types are units (used to attack stuff and hold points) and tactics (special action cards). Each factions units and cards are distinct, including their basic starting Infantry. I've thought of a few idea below as examples.
The faction-ideas (no "real" names or flavor yet) and their relative strengths are below:
Soviet Union- all about the attacking with cheap but crappy units, that gain strength from mass attacks. Their basic infantry unit in their deck, the Conscript, is a 0 cost, 1(infantry)/1. An advanced unit, the Commissar, gives +1 attack to other Soviet infantry in the same location.
The Holy Roman Empire (The Germans)- all about gigantic expensive units that are extremely powerful.Their basic unit, the Grenadier, has 1 infantry and 1 vehicle attack, and have a Clear Garrison attack (for 1 Ammo).
America!- extremely rich. Units gain bonuses for having lots of resources, and have plenty of paid abilities to scale off those resources. All-about being well-supplied and sustainable. Can't really think of any specific cards for them, but I think good Aircraft, and units which help sustain such as Medics and Engineers, and probably lots of card draw (by spending resources of course.)
Japan/China- Loves being fast and low resource. Function well off of having few resources, such as their basic infantry Warrior which has a 3 for their melee attack, or their Imperial Cavalry which can move without fuel. (Because horses.)
Middle East/Ottomans- Can't think of really any cards for these guys, but I know I want them to be able to be stealthy, possibly stealing? good at managing the discard pile (or taking cards from it), and being flexible in general.
It'd be a great help to me if I could get some ideas, and please don't hesitate to ask any questions. Thanks!
Hey there, thanks for the response!
I guess I was looking more for specific card ideas, not the overview of what the faction does. I already know what I want the overview to be, but I really need like ideas for a specific card for that faction.
Also, as I said in the beginning post, names are not official, so China/Japan is just a term for an alternate Asian empire. As for the "kamikaze" pilots, anything believable goes, it's supposed to be a World War I where everything happens a little bit later, and technology is a bit more advanced. so yes, jet fighters and mecha walkers are good.
I'm looking for something like this (this is all I've really thought of so far).
Grenadier- German Infantry (Level 1) 2 Cost
1 Attack vs. Infantry
1 Attack vs. Vehicles
1 HP
Clear Garrison ability ( 1 Ammo)
Conscript- Soviet Infantry (Level 1) 0 Cost
1 Attack vs. Infantry
1 HP
Commissar- Soviet Infantry (Level 2) 3 Cost
1 Attack vs. Infantry
3 HP
Other Soviet Infantry here have +1 Attack
Banzai Charge- Asian Tactic 3 Cost
Choose 2 Asian Infantry, they may each move and make 1 immediate melee attack
Warrior- Asian Infantry (Level 1) 1 Cost
1 Attack vs. Infantry
1 HP
3 Melee Attack
Imperial Calvary- Asian "Vehicle" (Level 1) 3 Cost
1 Attack vs. Infantry
1 Attack vs. Vehicles
2 HP
2 Melee Attack.
Does not use fuel to move.
Rifleman- American Infantry (Level 1) 2 Cost
X Attack vs Infantry
1 HP
X is equal to Ammo on Rifleman (max 3)
Clear Garrison ability(1 Ammo)
Motorrad- German Vehicle (Level 1) 3 Cost
2 Attack vs. Infantry
2 HP
Can move 1 space further when moving.
Molotov Trooper- Soviet Infantry (Level 1) 3 Cost
1 Attack vs. Vehicles
Clear Garrison ability (free)
2 HP
Sniper- Soviet Infantry (Level 2) 5 Cost
4 Attack vs. Infantry
1 HP
May attack 1 space further away.
This is all I really have right now. I really need some ideas. Please and thank you :)