Okay, along side my new card game I have been working on during the last 3 months, I am also trying to overhaul Quest Adventure Cards (2nd Edition).
I have created an open-system which is the following:
Hero* - Monster* - Treasure*
So basically a Quest requires 3 cards to be completed. Optional elements to score more points are as follows:
Hero* - Spell or Equipment or Item
Monster* - Lair
Treasure* - Character
(The * indicates required element as opposed to an optional one)
This system is great in that it eliminates the need to have "Quest" cards that say the purpose of the quest. Many people have said you have to always check those cards and the writting is kinda small. Another solution proposed was to design "icons", however then people need to match abstract icons - just as hard.
So I figured I would simply get rid of them. So far the system seems promising.
There are only 2 types of cards in the game: Events and Quest Elements.
An "Event" is a "Take-that" type of card which players play against an opponent.
Quest Elements are the cards themselves (Ex. Champion is a Hero*, Diamond Pendant is a Treasure*, etc.)