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Proof-Read Rules

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chris3spice
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Joined: 02/02/2011

Hello! I have finished prototyping and playtesting my card game and now I'm looking to get the rules squared away and nice and neat looking so that they make sense without people having to scratch their heads. If you have any suggestions on what I should change please let me know!

I. Get Started - What you need in order to play
1. Deck......................50 to 150 cards
-Gather your favorite cards into a deck being mindful of these restrictions
-Your Deck can not be less than 50 cards and no more than 150 cards
-You can only have 1 copy of the same card in your deck
2. Coin
-Used to determine outcomes.
-Same cards may require a coin toss.
3. Dice
-1 Six Sided Die
4. Counters
-Two different colors
-Keep track of points and what cards are controlled
5. Game Mat
-Keep track of card positions on the stage

II. Game Cards
1. Block Card
-used to show spaces that can not be used during a round
2. Cosplay Card
3. Effect/Skill Card
-Normal Skill/Effect cards have single-use effects. You place it faceup below the feild. After resolving the effect place the card into your discard pile.
-Continous Skill/Effects stay in play until the point requirements are no longer met.

III. How To Play
-A signle game is called a round. A round ends when all the spaces on the board are filled. The round may end in a win, draw or loss. You win if you control more cards than your opponent or draw if you both control the same amount.

1. Setup
A. Prepare
1. Greet your opponent and shuffle your deck then you may shuffle and/or cut your opponents deck (be careful with each others cards)
2. Place the deck facedown to the right of the play feild
3. Flip a coin to see who goes first
4. Roll a 6 sided die to see how many blocks to place on the feild
-The first player places a block card anywhere they want on the feild then the other player places one go back and forth until the number is reached
5. Draw 6 cards from the top of your deck this is your starting hand

2. Turn Structure
A. During a duel, players alternate taking turns. Each players turn consists of up to five events.

B. Events
-Draw Event
-Skill/Effect Event
-Placement Event
-Battle Event
-End Event

1. Draw Event
-Draw 1 card from the top of your deck
2. Skill/Effect Event
-Place any skill/effect cards down, you can have 3 in play at most and are placed below the playing feild
-You must meet the point requirements in order to place the card
-You must have the exact number of points shown on the card in order to play that card
-Your points are how many cosplay cards you control on the feild
3. Placement Event
-you MUST place a cosplay card onto the feild
-If you do not have a cosplay card you must draw from the top of you deck until you get one discarding all other cards you draw
4. Battle Event
-Check the cards arrows
-If the cards arrows point to an enemy card without an opposing arrow that card is taken over
-If the cards arrows point to an enemy card with an opposing arrow then you take over the card if the attack is higher than the defense, if the attack is the same as the defense the card does not get taken over, if the attack is lower than the defense no battle takes place.
-If your cards arrows point to more than one enemy you take all of them over if they don't have opposing arrows, if they do have opposing arrows you must pick one card to attack.
-When a card is taken over act like it had just been placed down and go through the battle phase again.
-Place your counter on cards you control and the opponent takes their counter off
5. End Event
-Resolve Skill/Effect card events
-If you have more than 6 cards in your hand you must discard until you have 6 cards

bendar
bendar's picture
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Joined: 09/05/2012
A quick read

This is just at first glance, but I hope it helps!

chris3spice wrote:
Hello! I have finished prototyping and playtesting my card game and now I'm looking to get the rules squared away and nice and neat looking so that they make sense without people having to scratch their heads. If you have any suggestions on what I should change please let me know!

I. Get Started - What you need in order to play

Ah. What's the game about? What's the purpose? Putting that at the start lets me keep the rules in perspective.

chris3spice wrote:

1. Deck......................50 to 150 cards
-Gather your favorite cards into a deck being mindful of these restrictions
-Your Deck can not be less than 50 cards and no more than 150 cards
-You can only have 1 copy of the same card in your deck

I don't think you need the "being mindful of these restrictions".

chris3spice wrote:

2. Coin
-Used to determine outcomes.
-Same cards may require a coin toss.
3. Dice
-1 Six Sided Die

You can probably just say "coin" without any descriptor below it (such as "Used to determine outcomes"). The "Some cards may require a coin toss" might make sense (gives the reason for the coin being there).
chris3spice wrote:

4. Counters
-Two different colors
-Keep track of points and what cards are controlled
5. Game Mat
-Keep track of card positions on the stage

What kind of counters? How do we keep track of points? How many do we need?

chris3spice wrote:

II. Game Cards
1. Block Card
-used to show spaces that can not be used during a round
2. Cosplay Card
3. Effect/Skill Card
-Normal Skill/Effect cards have single-use effects. You place it faceup below the feild. After resolving the effect place the card into your discard pile.
-Continous Skill/Effects stay in play until the point requirements are no longer met.

You have basic descriptions on Block Card and Effect/Skill Card, but none on Cosplay Card. I have no idea what a Cosplay Card is at this point!

chris3spice wrote:

III. How To Play
-A signle game is called a round. A round ends when all the spaces on the board are filled. The round may end in a win, draw or loss. You win if you control more cards than your opponent or draw if you both control the same amount.

Hmm, does it matter that a single game is called a round? This is the only reference to the word in your rules. Do you play multiple "rounds"? The wording on this could probably be simplified, but the win/lose/draw section is pretty clear as it stands. Simple spelling mistake: "single"

chris3spice wrote:

1. Setup
A. Prepare
1. Greet your opponent and shuffle your deck then you may shuffle and/or cut your opponents deck (be careful with each others cards)
2. Place the deck facedown to the right of the play feild
3. Flip a coin to see who goes first
4. Roll a 6 sided die to see how many blocks to place on the feild
-The first player places a block card anywhere they want on the feild then the other player places one go back and forth until the number is reached
5. Draw 6 cards from the top of your deck this is your starting hand

A2. Each player places the card on his/her right, yes?
A4. How big is the field? What does it look like? How many cards wide/tall is it?
Where am I getting a "Block Card" ? I don't draw cards until step 6. Are block cards not part of a players deck?

I will have to look at the rest of the rules later (work is calling). I hope I have helped a little bit.

Robinson
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Joined: 08/27/2012
first run through

Here are my first thoughts after reading through, I hope that you find them helpful.

My first reaction was cards, what cards? I didn't dig through the forum to look for your old posts, but I think the rules should give a bit more information on what cards you are using, especially up front. I'm guessing the cards come with the game, but actually giving a bit more information, including as Bendar said the information on Cosplay Cards will help clear that up. If this is a game where you'll be collecting cards separately, that should be stated a bit more clearly. In addition to a thematic description of your game, a short paragraph stating "this is a deckbuilding game, worker placement (whatever) game where players do X in order to control the majority of the board by the end of the game" would help guide potential new players.

For the skill/effect event, can points be reused? You specify that you must have "the exact number of points shown" - if you have three points on the board, does that mean that you can play 3 cards (the maximum) that each have a point requirement of 3. Put another way, are points used up in a turn? Also, the way you say exact would make me think that I can't play a 1 point requirement card if I have three points on the board, is that your intent?

In the battle event section, you refer to an enemy card, earlier you say opponent, you should be consistent, I'd stick with opponent personally, but depending on your theme enemy might be better.

I agree with Bendar's comments for simplifying the language. As for the blocking cards, will they interact with the arrows, blocking a card from pointing to an opponent's card?

What happens if you run out of cards in your deck, can you shuffle them or do you lose?

On an editorial note, you use the word feild instead of field and when you start III How To Play you misspell single as signle.

Best of luck!

Impudent Mortal
Impudent Mortal's picture
Offline
Joined: 08/10/2012
Hmm

Most of my actual game concerns are covered by the previous posts, but I have one possible other suggestion.

If you intend to publish this game, you may wish to re-write the rules in a third-person neutral style. Mostly, you have written the rules in second-person narrative; "YOU draw cards, YOU place blocks, you you you", but there are places where you switch to third-person; "A player does this".

Most rules are written in a third person neutral narrative and if you have a publisher, they might re-write the rules for you. If you don't have a publisher with an in-house editor, you might want to do it yourself.

If for some stylistic reason you wish to keep the rules second person, at least be consistent and use the form throughout the rules; don't switch back and forth. It gets very confusing in the sense of when "you" is the first player or second player.

chris3spice
Offline
Joined: 02/02/2011
Let me Re-Write stuff and try

Let me Re-Write stuff and try to get everything answered...Thanks for all the responses this is exactly what I needed.

Answers to Specific Questions:
What happens if you run out of cards in your deck, can you shuffle them or do you lose?
-Shouldn't be possible to do the game ends after 16 cosplay cards have been played at maximum, I adjusted the rules to say you must have 25 cosplayer cards minimum in a deck which means it'll be impossible to run out of cards before the game is over.

The Game:
Its a 1-on-1 game, you are trying to control as many cards as possible on the stage before all the free spaces are taken up. You do this using Cosplayer cards which are the only cards that can be placed on stage, you can enhance the cards with ability/skill cards but in general there are very few counters to this and its not much of a boost you rely on the cosplayer cards.

What makes this interesting!!!
We do not set the stats of the game, the Cosplayer does. At anime conventions we have the cosplayer(s) fill out a form and we have them roll die which allows them a certain amount of points to spend on the cards arrows/atk/def

THE RULES V2!!!!

I. Get Started - What you need in order to play
1. Deck......................50 to 150 cards
-Gather your favorite cards into a deck
-Your Deck can not be less than 50 cards and no more than 150 cards
-You can only have 1 copy of the same card in your deck
-You must have a minimum of 25 cosplayer cards in your deck
2. Coin
-Some cards may require a coin toss
3. Dice
-1 Six Sided Die
4. Counters
-Glass counters each player will need a different color (16 of one color per player)
-Used to show what cards a player controls
5. Game Mat
-Keep track of card positions on the stage

II. Game Cards
1. Block Card
PIC - Looks like a block nothing special and I haven't designed it how I like it yet
-Used to show spaces that can not be used during a round
-Do not interact with any cards
2. Cosplay Card
PIC - https://lh5.googleusercontent.com/-SKsxWC89YRQ/UFAyuBQstsI/AAAAAAAAAS0/k...
-Arrows point to the direction the card can attack
-Attack is the strength of the card
-Defense is how much attack the card can handle
3. Effect/Skill Card
PIC - https://lh3.googleusercontent.com/-ICZXdHVDkX8/UFAyuGhOOlI/AAAAAAAAAS4/J...
-Normal Skill/Effect cards have single-use effects. You place it faceup below the stage. After resolving the effect place the card into your discard pile.
-Continous Skill/Effects stay in play until the point requirements are no longer met.

III. How To Play

1. Setup
A. Prepare
1. Greet your opponent and shuffle your deck then you may shuffle and/or cut your opponents deck (be careful with each others cards)
2. Place the deck facedown to the right of the play feild
3. Flip a coin to see who goes first
4. Roll a 6 sided die to see how many blocks to place on the feild
-The first player places a block card anywhere they want on the feild then the other player places one go back and forth until the number is reached
5. Draw 6 cards from the top of your deck this is your starting hand

2. Turn Structure
A. During a duel, players alternate taking turns. Each players turn consists of up to five events.

B. Events
-Draw Event
-Skill/Effect Event
-Placement Event
-Battle Event
-End Event

1. Draw Event
-The player draws one card from the top of the deck
2. Skill/Effect Event
-Place any skill/effect cards down, players can have a maximum of three skill/effect cards in play at most, and are placed below the playing stage
-A player must have the exact number of points shown on the card in order to play that card (eg. You can't play a 1 point card if you have 3 points)
-Placing a skill/effect card does not use up points (eg. If you have 3 points you can place 1-3 cards down that are all worth 3 points)
-A players current points can be calculated at any point in the game by counting how many cards are in the players control on the stage
3. Placement Event
-A cosplay card MUST be placed onto the stage
-If a player does not have a cosplay card in their hand they must draw from the top of their deck until one is drawn discarding all other cards drawn
4. Battle Event
-Check the cards arrows
-If the cards arrows point to an opponents card without an opposing arrow that card is taken over
-If the cards arrows point to an opponents card with an opposing arrow then you take over the card if the attack is higher than the defense, if the attack is the same as the defense the card does not get taken over, if the attack is lower than the defense no battle takes place.
-If the cards arrows point to more than one opponents you take all of them over if they don't have opposing arrows, if they do have opposing arrows the player must pick one card to attack.
-When a card is taken over the player acts like it had just been placed down. Go through the battle phase again.
-The player then places a counter on the cards they won and their opponent takes theirs off
5. End Event
-Resolve Skill/Effect card events
-If the player has more than 6 cards in their hand they must discard until they have 6 cards.

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