I'm searching for a theme idea that involves pushing something to its limit before it breaks.
For example:
-blowing up a balloon to the point right before it bursts
-loading something or hanging something from a rope right before the point it breaks or topples over
-some sort of implosion (thought of stars but I need players to be able to control what is being added to the mass)
Basically, I want players to be able to push their luck and try to reach a specific point that has positive benefits with the risk of going over that limit and suffering the consequences.
Any suggestions? Thanks as usual.
Thanks for those suggestions- I thought of the drag race idea as well although my idea was in the context of exceeding redline and the engine blowing up.
One thing I forgot to mention is that when the threshhold is exceeded, I don't want complete disaster such as death in the case of a cave collapse. So while there will be a penalty, it won't be that players lose all progress (half is what I have in mind). Of the ones you mentioned, the ice cracking is the most suitable although I'm trying to think of some real life examples of that occuring without the potential for death. For what I'm looking for, the truck would simply break down and the delivery would be delayed instead of falling into the frozen water.
Keep the ideas coming!