I had got the idea from writing it up in SilasMolina's post about "why use one game mechanic if the other one works better?" Anyways my idea is using coinc for attacking and defending from space predators and robots. Players also use coins to move upon. Also coins for attacking and defending with other attributes for each coin flipped. Pennies, Nickles, Dimes, and Quarters. Can use head or tail for positive and negative effects. Anything like this out there at the moment or previous years? Thank you for all advice and suggestions.
A retro 50's science fiction space adventure coin theme game?
The biggest issue you may have will be that there is only a 50% chance of success (or failure for that matter). I suppose you could flip two coins at a time and have a different outcome/rate of success. The only game I can think of that used this was an old post card game war game where heads was a kill and tails was a miss. I don't remember the name.
I have not heard of it being done before. Sci Fi in the 50s would be interesting.
so its chunky fighters with coins instead of dice, and with PVE aspects?
on an added note, i find flipping a coin far more annoying than throwing a dice, and i already find throwing dice annoying, as stated in my reply to silasmolino's thread you mentioned(you might want to link it)
yes, it is quite portable in the sense that the game can be played with a set of coins, as long as the coins have destinct markings, assuming the only materials the game requires is coins
but flipping coins, if the player accidentally flips the coin it a bad direction, it would fall elsewhere and disturb some stranger and it would be just awkward in a public scene, and you might lose your change in a gutter or something
not to mention, with how rampant mobile games are with the phones of today, what chance does a bunch of rules have against those mobile games?
unless you told me that this game idea can be "paper"-playtested with coins, and it was a pre-cursor to testing the mechanics for a mobile game, then yes, i would be inclined to agree
btw you do know what Chunky Fighters are right?
What makes the game atompunk?
What governs how the coins are laid out? I need more
But what about coins on paper makes them retro 50s spaceships and not crocodiles? Or creepy old men in a retirement home? Or squadrons of flaming acrobatic dwarfs?
I think it'd be more interesting if the different coins represented different things. And maybe you could do a spin the coin mini-game akin to my old favorite bloody knuckles.
Not to obsess over theme or anything. But why not let them be presidents?
Evil scoentists are at war with one another, and they are using clones of dead presidents to to their bidding
The only problem I see... And it is a minor one I know... Is that to play the game you would need to have coins on your person.
It may vary from place to place in the world, but as most people own a credit card I don't think people run around with a lot of coins anymore, especially not one of each or how many the game will need. So if you don't supply these coins with the game then I suppose only people going to an arcade might have the required currency to play the game.
Also... If it is a game that you plan on being playable in different countries then you should consider how many different coins each place have.
But mainly think about the idea that some people might not run around with a wallet full of coins and that it isn't everywhere that you'd want to empty it out onto a table to play with your money.
That being said. I love the 50's theme and definately think it fits the sci-fi game idea well. No matter what it brings I'll look forward to hear more about it.
If I extended the probability for a 100 % hit or miss or whatever the encounter was being delt with, I could have players flip 6 coins of the same denomination. Due to the fact that using 4 coins would be a 75% chance of hitting or missing or again whatever the situation was being delt with. Thanks for the support Silas. Keep it coming. I will come up with extra ideas tonight and duuring the week.