This game in essence is a variation of "Walmart tag", Walmart tag is a friendly game of tag, but in a big superstore. In my game, everyone is dealt 1 card (their assassin), every player has a target to "kill" (tag on the back) and a pursuer (trying to do the same to them). There's a stipulation though, every assassin kills in a different way. If your assassin is a prowler, then you have to be alone with your target to kill them. Where as another assassin card says that you must be with a third party to pull off the kill.
This is where I get stuck with my idea. I don't know if it would be better to know the person that you have to assassinate or not. If you don't know who is playing as your target, how do you find out? My initial thought was that you know you target (not their card, just the person) "I know I have to kill Joe, but what assassin is he?". But you don't know the person playing as your pursuer, but you know their card "The prowler is my pursuer, but who is it?".
I guess the reason I'm posting this is to get some help from more experienced game designers, any ideas would be helpful.