System
The Customisable Hacker Card Game!
Aim
To control all 10 “System” cards.
Set-Up
Each Player starts with 5 Pre-defined System cards & Draws 5 Cards. The starting player can not de-activate or re-activate a System Card.
Game-Phases
Draw – Turn Player draws a card from their deck.
Upload – Turn Player may upload any number of Virus or Anti-Virus cards. Data Input cards may not be activated by any Player.
System – Turn Player may attempt to de-activate or re-activate a System card.
End – Certain effects might activate here.
RAM/Memory Value
Each Player starts the game with a a RAM or Memory Value of 0. Each Virus card has a Negative RAM while each Anti-Virus has a Positive RAM.
When a Player uploads a Virus or an Anti-Virus card, their RAM is added (Anti-Virus) or subtracted (Virus) from the Player's RAM.
If a Player's RAM becomes negative, they must format their field by deleting enough Virus Cards until their RAM is at 0 or higher.
Data Input Cards
Data Input cards may be activated by any Player at any time during the game except during the Upload Phase unless it is stated otherwise on the card. Each Data Input card has a RAM cost. To activate a Data Input card, you must pay the RAM cost by returning any number of Anti-Virus cards that have a total RAM equal or more than the cost on the Data Input card.
System Cards
Each Player starts with 5 System cards face up on their field. Each System card has two states, an “On” and an “Off” state. When your own System card is On, you control it. When it is off, your Opponent controls it.
Each System card also may contain up to two effects, One which is active while you control it the other active while your Opponent controls it. The effects of each System card relate to one aspect of game play as such 1. Player 2. Deck 3. Hand 4. Field 5. Discard Pile.
When a Player has kept all 5 of their own System cards active and have also de-activated their Opponent's 5 System cards, They win the game.
System Phase
During your System Phase,
You may de-activate an Opponents System by targeting it with a Virus Card. Your opponent may interrupt with an Anti-Virus card. The RAM values of each card are added together, if the result is a negative number, the Virus card win. The Anti-Virus card is deleted and the targeted System is turned off. If the result is a positive number, the Anti-Virus card wins and the targeted System stays on. Each Virus card may only target a System once per turn.
Or
You may re-active your System, by targeting it with a Anti-Virus Card. Your opponent may interrupt with a Virus card. The RAM values of each card are added together, if the result is a positive number, the Anti-Virus card wins. The Virus card is deleted and the targeted System is turned on. If the result is a negative number, the Virus card wins and the targeted System stays off. Each Anti-Virus card may only target a System once per turn.
Virus/Anti-Virus Base Image Template below (Credits to Dabem from LackeyCCG)
http://www.lackeyccg.com/forum/index.php?action=dlattach;topic=1520.0;at...
http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash3/p480x480/553637_280961405...
http://a4.sphotos.ak.fbcdn.net/hphotos-ak-prn1/p480x480/528196_280961278...
Areas to Refine
Interrupt - Should they be discard/bounced afterwards? I want to do something like that for Anti-Virus cards to curve any abuse of the Mega RAM Value but it would also mean I'd have to do it for Virus cards too and this creates whole mesh of other problems regarding resources.
Not that it matters that much over-all but I feel there might be a more thematic word for "effect".
- Variables no longer have the Quick and Normal Sub-Types.
- All Variables are to be activated from the player's hand and can do so any time during either player's turn (except for the Call Phase) unless stated otherwise.
- Creatures called to defend are no longer discard to the discard pile and are now instead returned to the defending player's hand if the attack was unsuccessful. If the attack were successful all defending creatures along with the original target creature are destroyed.