Hi all,
Okay so I have been working with a NEW mechanic: Tile-Event driven interaction.
I am using this to create a story-mode in my latest Dungeon Crawl board game. As of the writing of this message, I have only thought hard about the mechanic not how players will interact with it.
What I would like is that Events occur and players need to respond to the events.
My goal is to be able to simulate what happens in a normal adventure game (Events - responses - rewards and punishments).
I was wondering if anyone could add to this... How the mechanic works is like this:
A-A player moves to a tile.
B-The tile is turned over to reveal the *Tile Number*.
C-The players read *Tile Number* for level X.
D- ... TBD
Not sure what kind of interaction I can get...
For example: It would be dumb to say that "Search the area" would be something players could do automatically. But it seems a little redundant in one way and necessary in the other. Let me clarify:
1-If searching would be automatic, it would mean players would cause the negative effects to happen such as trigger a trap.
2-If searching was manual, players would not trigger the trap.
But then it kinda is *dumb* that players would not search a particular location (tile)... That is kinda the purpose: you are searching for clues and rewards (such as a treasure) or other items (needed to complete a quest).