Intro
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Townfolks is a card game that revolves around building a dwelling place , a city
to live and thrive in, a town to call your own!
Recently prophecies of good and bad events that will unfold have circulated among the nomads from the land of Lorma. Afraid of the horrible things that have been foretold and hoping for a chance to prosper the nomads have decided to settle down and build the first towns in the history of Lorma. It is due time for the nomads to become townfolks.
The entier rules
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https://docs.google.com/document/d/1W6V_PrQwIpnreUXGbigW1fiMh37NrbDtF5ei...
What id like to know
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Hi this is an Idea I'm working on feel free to comment and come with suggestions. I started the work a couple of days ago so it is far from finished. Probably contains myriads of spelling errors but I'm hoping you get a good idea of the mechanics. I would like to get information about what could make player player interactions fun in this type of non random game. Also Id like some ideas for buildings and prophecies.
I am still working on the details I will fill it in when I have come further.
Two design decisions I have made prevent me from using a dice.
* First of all the only elements in the game can be cards
* Secondly I want to minimize randomness.
The prophecies could still occur or not based on what buildings or how many people there are. What do you think about that? Perhaps even their effect can change based on certain conditions based on what buildings are built. That way player interaction will increase. Since buildings are only shown once completed this makes for a some great mechanics perhaps something occurs if the total religion is over 10 and some thing else occurs if people count is higher than say 8. This way you can fool your friends. :D