Three sets of colored dice (red, blue, yellow).
One deck of cards.
This is influenced by games such as Elder Sign and other deckbuilding (or development) games.
Each card has a number of open spaces where a die can fit it. Depending on the number on the die (or the combination), a card can be activated. The die slots are also color-coded, so a yellow die can only be inserted in a yellow slot.
During the game setup, a number of dice (probably one for each color) is rolled and placed in the middle. A number of cards are also layed-out.
The order of play will be rather simple. Each player will be able to do two things in a round:
1) Pick a card from a number of layed-out open cards and place it in front of you (assuming that you are qualified to pick it). Now pick a number of dice equal to the open slots that your card has (colors must match), roll them and place them in the middle.
2) Pick a die from those rolled and place it on an open slot on one of your cards, without re-rolling it.
The main abilities that the cards will feature are three:
Score (gain X VP)
Top (draw X cards, lay one down, put the rest at the bottom)
Produce (generate X colored 'energy' in order to pay for cards)
Other ideas for abilities are:
Decrease a die.
Increase a die.
Place a die (from the central pile).
Reroll a die.
Tips? Suggestions?
How many dice - Unknown.
When does the game end - Card stack empties or dice pool empties or a person reaches a certain amount of VP.
How many cards/dice - Unknown, I'd say ~10 cards per person and ~1.5 dice/card.
Theme - Unknown. Could be chemistry, basic colors, machinery or even alien technology.
Players - Two to Four.