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Vinci/smallworld style space civilization game

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larienna
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Joined: 07/28/2008

I have just had an idea. While I am writing this, My girl friend is playing Mass Effect 2 and they were talking about slave trading, it reminds me of the slave trading civ ability in Vinci. Then I thought

Why not a space version of Vinci/Smallworld. Each civilization would be a new race with unique abilities to enter the galaxy and push other races.

Still, in space games there is normally and evolution in technology. I am not sure if the rapid cycling of race should stay the same, Maybe players could progress in technologies and make all players benefit from it. Or maybe capturing enemy race makes you capture technologies. Not really sure yet.

One thing for sure is that it would use the same deterministic combat system of pay to invade.

Do you like the idea?

le_renard
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Joined: 10/08/2010
I guess I'd like this

I guess I'd like this idea...
Introducing Technology could be fun, if it does not slow things down.
Maybe only some "races" could make other players benefit from their discoveries.
Acquiring new technologies could be achieved by capturing territories, spying or through research ( a specific location on the map, etc.. ) ?

stevebarkeruk
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Joined: 07/26/2008
You could make new technology

You could make new technology a way of handling when a civ goes into "decline".

Instead of limiting the number of counters a civ has so its expansion is limited, each civ could get a few new counters every turn to reflect population growth but also every turn the technological ability of the "new" civs grows (such as by dealing a tech card to each civ that's waiting to be brought into play).

You could balance this in such a way that once a civ has a couple of extra tech cards it'll be able to cut a swathe through a large civ on the board. So the decision to go into decline is based on when you think a new civ is about to wipe you out and/or when you see a new civ that has the technology to wipe somebody else out and choose it yourself.

bonsaigames
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Joined: 12/20/2010
On the shoulders of Giants

larienna wrote:
I have just had an idea. While I am writing this, My girl friend is playing Mass Effect 2 and they were talking about slave trading, it reminds me of the slave trading civ ability in Vinci. Then I thought

Why not a space version of Vinci/Smallworld. Each civilization would be a new race with unique abilities to enter the galaxy and push other races.

Still, in space games there is normally and evolution in technology. I am not sure if the rapid cycling of race should stay the same, Maybe players could progress in technologies and make all players benefit from it. Or maybe capturing enemy race makes you capture technologies. Not really sure yet.

One thing for sure is that it would use the same deterministic combat system of pay to invade.

Do you like the idea?

I think you have something here in the idea of retention of tech from one society to the next. If we look at our own modern world, we have learned from all of the civillizations that came before us to get to the point we are at today. I think I have a notebook around here somewhere that I had scribbled out an inkling of an idea for a "standing on the shoulders of giants" board game mechanic. If I find it, I'll post it.

larienna
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Joined: 07/28/2008
First about the space game,

First about the space game, One way to explain the apparition and disparition of civilizations could be that the map only covers the core of the galaxy and people are fighting to control the core of the galaxy.

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Second, in the original vinci game, most people complained that there was only tension at then end of the game because people carefully watched each other to make sure not body could win. But during the game, there is no tension at all.

So I was thinking of something that could also be used in the space game. For the original vinci game, it would be wonders. Here are the improvised rules.

- There will be 8 wonders, 2 for each type of non mountain terrain.
- The scoring track will have milestones set up at fixed distance according to the final scored required to win. If a player has more Victory point than the milestone and own a territory with the matching terrain, he may build a wonder.
- A wonder would cost 5 tokens that must be placed in the target territory of the wonder, it will give 3 victory point, and the player who controls the wonder will get a special ability. It must be built on the matching terrain
- The wonder always stay into play after battles.
- Maybe 4 miles stones will be placed at 1/5th of the scoring track, and each miles stone will have 2 wonders available.
- Miles stones are setup by drawing wonder tokens randomly and placing them on the scoring track. Each wonder will have a card traded between players to indicate who has the control.

So this should create some tension, and players might want to fight to prevent a player to reach a milestone or get the matching territory. It will also create a similar effect to my "Fallen Kingdom" game where the board evolves with time, making the game less repetitive as it progress.

What do you think?

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Third, for the space game, considering is would be a game almost exactly like vinci and small world, I don't think it would be legit to publish the game commercially as PnP unless I make massive changes to the game so that it does not look alike.

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