Hey Guys, so I got this idea while I was at work today about a board/euro style board game that takes place in a warehouse. it'd have a strong space/resource management aspect to it that I think could be interesting.
setup/theme:
you play as a warehouse employee in charge of receiving supplies and shipping out inventory
gameplay
Now, players take turns placing their actions. A player can call in a new truck, that will have new supplies to put away, call in an outbound truck, that will have supplies that you can take from the rack to send out. and clear room for new items that will be worth more points. You can put something in a rack that will take up that space for the rest of the turn. He can man a forklift, where some of them will give you extra actions in a turn but can't reach a higher level. And the cards you draw will have specific places where they want to be put away.
So let's say we're playing with 4 people.
Each player starts out with the basic two rules. Since I'm the first player I get to pick whether I want to ship out or receive this turn.
Then I can place my person on a forklift, that will let me draw one of the cards from the truck (known to only me) put away items in one of the 3 racks (2 heights per rack). If someone is already using the rack I want or there already is an item there I can take it down, but you can't do it with a machine that already has a card on it, so you can discard the card allowing for another player to grab it with their action, while you unload the space. There could also be sabotage or mishap cards of things that happen like stock breaking, or you loosing a wheel.
The possibilities here are pretty vast. I'm just trying to figure out if this is something worth refining and pursuing.
Any ideas/thoughts?
Thanks guys
So I was thinking about this idea last night and trying to figure out how I can make a compelling game from this idea and it hit me. You could make a light fun card game out of this easy,
The people would start with a predetermined number of cards in their hands. These are the items they have to put away. The more of the same kind they put away in the same place, the more points they gather. If they mix different item types it will still be rewarding but not as big a save. The cards front will say how much the product weights, what it’s value is, and where it can fit.
The back of the cards will have rack numbers, as well as the weight allowance on it and how deep it is.
The rack will determine how many cards you can play at once, keeping in mind the total weight cannot be exceeded.
Once a rack is taken up it cannot be used for the rest of the game.
Players can take their cards from a faceup deck, where they can see what the ingredient coming up is, or take a card from another player (if a card is taken from a different player it must be played immediately, as you are drawing the rack for put away.
There will be mishap cards of things that could go wrong, as well as opportunity. At the end of ap layers turn he must place a new card in the “dock” (middle of the table) this card can be picked up by anybody in their turn as it is available.