I am playtesting a Micro Card Game which features a deck of 10 cards per player. The game is played in a 3 x 3 grid (picture Tic-Tac-Toe) and on each turn, players have 3 cards in their hand.
The rules to playing a card are pretty simple:
1. You can play a card into your side of the grid (3 positions).
2. You can play a card in the middle if it is next to one of your cards.
I had/have a problem with rule #1.
Basically it means that you cannot "occupy" the opponents' side of the board. I did this because otherwise players would just "flood" the board with ANY three (3) cards from their hand to "block-up" the board.
Yeah, I was simulating some "a-hole" player who doesn't give a cr@p ... and just wants to manipulate a shortcoming in the game. In 3 turn the board area would be flooded and nobody would be any closer to winning (it would be more random — the win in such a situation).
And because one player would do this, the opponent would also do this too. Making it a "style of play" which is "not desirable".
I was wondering if anyone had other ideas about how to "manage" the board and/or play area(?)
So right now:
3. You cannot play any of your cards into the opponent's side of play (top row).
Anyone have ideas and/or other solution(s)???
Also if you have questions or want some more details, feel free to ask away and I will do my best to respond.
Cheers!
Some of the ideas that I have are:
1. Limit each player to ONLY play at most 2 out of 3 cards.
This means that advancement into the opponent's territory would take more time and there would be no "flooding" the game area.
2. Only make the bottom-most "center" position the only position that the opponent cannot occupy.
Combining #1 and #2, means that the first item ensure that the board is not "flooded" and item number two ensures that both players are "encouraged" to play cards into the play area.
I think the combination of both these ideas MIGHT solve the overall "flooding" and "holding back" on too many cards. Generally it SLOWS the progression and opens up the number of positions a player can play his/her cards into the play area.
Right now, that's what I got. But maybe someone else might have other suggestion(s)...
Again nothing set in stone — still needs more playtesting.
Cheers!