Elder Coin - A dexterity micrograme for 2-4 player played with a coaster and a dozen coins.
Here's an idea: Coaster Golf.
Players would have to flick a penny from one coaster to another (and into the boundary of the hole).
They could incline the coaster to adjust for loft on the drive or approach.
Landing the penny onto a coaster would count as landing on the fairway (or the green).
Landing the penny on the table would put it in the rough (a natural penalty due to the difficulty of getting loft from a table top!).
Let's say you use 3 coasters for par 3, 4 for par 4, and 5 for par 5.
You could still get away with just one dedicated coaster: the green with the flag.
For the others, you would just have to make the instruction side of all the coasters green, and you could lay them out for the fairway.
Henry
No, you probably couldn't just slide a coin from the table onto a coaster. That's why you'd want to land it on the fairway.
An alternative might be to allow players to launch the coins tiddlywink fashion by pressing the leading edge with a second coin. I tried it a few times (albeit with nickels as we no longer have pennies in Canada), and I'm actually surprised by the amount of control this gives.
Or maybe you just call the table out of bounds, forcing the player to take a drop...
Just a few thoughts from reading the rules on the low ink pnp. First off ... great job this is a solid fun idea.
##DEFAULT
- it sounds like every penny must cover some part of the printed penny on the coaster. And it must also overlap another penny. The NOR is throwing me completely. I would reword that in a way to state that it must not overlap another penny.
##Two Up
- There is an Australian game that uses 2 pennies and might give you an idea about how dropping 2 pennies at once could be used. https://en.wikipedia.org/?title=Two-up
Hi there,
The first few games are easy to understand and clear to read. They work well.
The link to the Penny Castles game just leads back to this forum.
B
It might just be me...but to me the first coasters goal is a little unclear.
Do you loose is you have no pennies left?
ok it probably make sense if I printed it and have it in front of me. But if you say you win if you have no pennies left - why the have the B goal? If you have one on each ABE circle - then you also have completed goal A ?
(I'm not native english speaking so it might just be me :- )
I've asked about their non-compete agreement they say the winner will be required to sign, as well as other general terms of their contest for the information of designers who plan on submitting a game. Frankly a non-compete sounds a bit fishy, particularly without knowing exact terms; typically a company would offer an option agreement for a set number of months in order to secure the game/IP, after which they may extend the option, offer a license to manufacture or return the game to the designer.
I've also asked about whether or not the published game will grant the designer a royalty...I would assume so, but if the prize is a few hundred bucks and a pat on the back with "congrats...you're published," well that may be enough for some, but not completely fair IMO.
They're asking for the best of the best from new as well as veteran/published/pro designers...I'll say that if anyone truly believes they have the next Jenga (or other amazing dex game) don't give it to them without knowing exactly what you're signing up for. Heck let's talk offline and if it's of that caliber, we'll get it in front of Hasbro...the woman who invented Jenga is living far more comfortably having sold the game to them!
I just have to say I've been following this project for awhile now and it looks great! I go to this little micro-brewery a few times a month with friends, and they have Jenga and a PnP Cards Against Humanity in plastic baskets, stuff like that.
I see this game being PERFECT in that kind of setting. It's just supremely marketable. When I look at it, I see it being on every table like the peg game at a Cracker Barrel. And a home version with a classy styling, small rules book somewhere. I'm sorry I'm gushing a little, I think it's the coolest thing!
Does the game play about the same with just laminated paper or does the foamy coaster make all the difference? How would I put this onto a regular coaster for playtesting if I needed to?
Keep going it's awesome!
I've expanded my question to them, as after over a week they have yet to respond. They've been pretty quick getting back to others, so I imagine they're either looking into it carefully just to make things clear and fair, or they genuinely planned on offering just $250 and a pat on the back.
This concerns me as this is precisely my business; the invention and licensing of toys and games to manufacturers. If I settled for a pittance of cash and the satisfaction of having my products on the shelf, I'd be out on the street.
At worst, they're hoping for this to be enough...which is fine, as long as they clearly state that. There are many who dream of having their game published, and this contest offers that possibility. However this is a business, and if GTG should publish a game, they'll be making money on it. Dare I say if they do find the next Jenga as they so wishfully stated, they stand to make millions. The designer should obviously see a financial piece of every game sold.
Dexterity games generally stand to have a wide audience, as most are simple to understand and play, and inherently have a high level of excitement and action to them. Therefore, they have a chance for higher profitability...I imagine this is why they're looking for these types of games rather than, say, the next 6-hour war epic.
I'm sure these are great guys who are running this company and contest, and perhaps they simply don't know all of the legalities involved in taking in outside submissions. These benefit and protect themselves as much as the designers...so here's to them "righting the ship" and getting the most out of this and future contests.
I've got a friend that runs a craft beer bar. Very popular and gets a crowd of people. I approached him about some Pocket Sports in the bar, beer and tabletop sports etc
He was flat out against the idea for a few reasons.
1 They didn't want people getting rowdy and chasing rolling dice off the tables etc.
2 They didn't want people distracted from purchasing and drinking beer
3 They didn't want kids, families playing this while distracting other people from purchasing beer :)
All fair comments from a business owner. The reason I mentioned it at all is this was the first 'market' that came to mind with the Buffalo Wings logo :)
Let's talk about that one Gregg...I may be able to fast track it through.
Jump on Skype one of these days!
I have completely overhauled the low ink PnP files. I plan to work on the FAQ/survey webpage tomorrow.