Hi everyone! My name is Tomer Helzer and I just finished building & designing a board game I have been working on for the past four months. It's called Brige and is a political board game set in world war 1.
In short, every player plays as one of the six political parties in a town called Brige, and h
is goal is to become the next Major of Brige.
This game is designed as part RPG, and part strateg
y game ( board map with mobilized figures ). It requires strategic & diplomatic skills, as well as the ability to run a party in WW1 amidst the chaos around you.
Players will go through the experience of running a party, and will face economical and environmental issues. They will have to face requests and conditions from Brige's citizens in exchange for their support, and will have the war interfere with their plans along the game.
If you find this so far interesting, go to my website http://tomergames.com where you will find full articles and updates about my game.
I'm attaching the adress to my rule book file, so feel free to look through and post a review in the comments:
https://gallery.mailchimp.com/2e8e2c8164d31c7b2cddccf47/files/7249c41c-8...
If you want to test-play and review Brige's gameplay, fill the following email form and I will contact you directly: http://eepurl.com/dGI8Bf
Hello Jay103!
First of all, I love your comment. This is exactly what I've been trying to receive for the past month besides "nice game" and "looks good". I appreciate the time you've spent in reading my rule book, and thank you for posting a very good review!
My rule book isn't perfect, but that's why I'm giving it to people to review so I know what to make clearer, and what to go over. I've already written down notes and taken your review very seriously, but I'll be glad to answer your questions.
Your first question in the earlier post is correct, but you may have read the name of my game wrong. I am very much aware of the game Bridge, and therefore made sure that my game will be spoken the same way, but written another way. My board game is spelled 'Brige', without the 'd'. I know, a little confusing, but I loved the name and therefore used it as my game title.
Your first qurstion in the post ( what is the "Point of Interest Deck"? ) shouldn't be as confusing when you have the game's content before you. The "Occupied Cards" aren't cards ( and there was no way for a reader to understand that, so thanks for making me aware of the confusement ). Once the game contents are taken out, you can see that the "Occupied Cards" are smaller and resemble an icon placed on the Personal Board. They are not part of the Point of Interest Deck, and I'll clarify that in the rules.
Your second question, which makes me furious to how I didn't see that, is simply missing a line saying: "Seperate the Event Cards from the Point of Interest Deck".
Third question, regarding the HQ, does not require you to make a guess. The HQ icons are shown in the Game Components chapter, and so there is no need to gues what they are.
The Points of Interest are the dots, but I should have made that clearer. Like you said in the beginning of your review, parts of the rule book are written as if obvious by the creator. My bad, and note taken.
The Point of Interest Deck should be hidden from view, and that is because every Point of Interest Card has content on both sides. If placed upside down, part of the card's content will be exposed, and therefore should be hidden. It will become obvious when seeing the cards, but that doesn't mean it shouldn't be explained in the rule book, so I'll look into that.
Question: Is hiding the Point of Interest Deck tricky? Meaning, do you think a group of players will have trouble keeping the card's content out of view?
For your seperate note, think about the other factor Brige hosts- Agents, and the possibility to win a game by assasinating a Party Leader. If you want to win the game by staying around your HQ, then that is one way to win in Brige. But if you want to cause damage to your opponent, by moving towards him with a figure ( which he has no idea what Agent it resembles as all figures except party leader look the same ) you threaten your opponent's Party Leader, and his place in the game. The board is designed so that players can place their HQ strategically to the type of game they want to have. If they want to play by drawing cards and slowly building their party, they will place their HQ away from the rest of the players. But if players want to use Agents as their main strategy to win, by placing their HQ next to other players, they can cause as much disturbacne and damage to their opponents as they like. The board map is the tool that allows Agents to wander around the board, and the buildings... well that's just to make it more attractive :)
That is all. I hope I answered your questions and clearified a few of your misunderstandings.