Hey guys. I have created a zombie-themed card game I am calling "The Road." I've made my rounds with the game in my circle of friends and family and reviews were positive. However, we all know that that kind of feedback is not the most reliable. That's why I came to this site in the hopes that people who are much more experienced than me at board game development would play my game and offer me feedback (if that's not an unreasonable request!). Questions I'm hoping to have answered: Is it fun? Is it easy to learn based on the rules alone? Is the game worthy of pursuing publication or should I just be satisfied playing with friends?
The play time of this game is very short and all you truly need to play is a standard deck of cards, 6 dice, and really anything that could be used as chips. Also, paper and pencil would help to keep track of your health and scores. I have attached my instructions page that provides rules, a demo play-through, and a couple anticipated clarifications. I believe it will be pretty quick and easy to pick up and try out, but you could let me know if that's true. I'll welcome feedback on the instructions page too, though it is not designed to be a final version and has been tailored a bit for the purpose of this forum.
If you decide to help, I should let you know that I have thoroughly solo play-tested this game and it is for all intents and purposes a final version. Therefore, the purpose of requesting play-testers isn't necessarily to help with the game mechanics, but to provide input as to the quality, marketing potential, and level of fun of the current game (though I'm always open to any constructive criticism).
I'll also mention that I have created two other ways to play, including a co-op/2v2 mode to keep larger groups of friends more engaged (a 5-player game has a little too much down-time between rounds), and an RPG-style take where you can invest supply points into different areas as you advance through increasingly difficult boards, but I'd rather focus on the original format for now.
If there is anyone who would take the time to try out the game, I would really value your feedback!
Sorry, I didn't mean to say "my game is awesome so please don't offer me suggestions on it." As I said, any constructive criticism is appreciated. I just mean that the resources and game-play have been carefully balanced as far as win % and point averages, so I was thinking that there wouldn't really be a way to tweak it without throwing off the balance or changing the game completely. If you do have suggestions as to the game-play, I would love to hear them though. I don't mind working at it, and I put a lot of stock into what you say. From browsing around here the last couple of days I can see that you're very knowledgeable so I value your opinions. I am brand new to the pursuit of publishing and very humbled by everything I've learned about the game industry over the past few months.
That said, I know the market is very saturated, and Zombicide is awesome...but zombies are kind of my thing - have been for decades. I've created a number of games around them to this point, so that probably won't change, and the design of this game started with the zombie theme. They are my passion and my nemesis. My hope would be that The Road doesn't take a lot of time to learn or play, so it is more accessible than many other games in the genre. There is a game called "Zombie Dice." It's a quick game, fun, and uses some strategy to go with luck. I guess I am hoping that my game could have the same attributes. Of course, that one benefits from being very portable as well, so I would consider ditching my game board if it was necessary to market it as such.
It sounds like right now you would suggest dumping the dream of publishing this one. Do you envision any way of making it work?
Thanks for your response!