Did not come up with a better title. Let me try to explain:
We have in our modern world several ways of publishing a game by ourselves in order to do two things: A. make the game available to our audience and B. also charge money for it.
My question would now be: How well presented (layout, art) should a game be for you to pay a (modest) amount of money for it IN COMBINATION with one of the distribution channels we as indie developers have available.
Clunky wording, I try to explain more:
PRINT-AND-PLAY TITLE
So, in case of a entirely print-and-play title that you publish yourself on one of the available platforms (or your own website). Yeah I know, that won't give you many sales, but at least it exposes your game to the public. Now what would you be willing to pay and how good should a game be? I dont want to know exact numbers. More like:
A. NOTHING
Such a game should always be free. No matter how well presented it is. Its a lot of effort to assemble a game on your own anyway. Let us see this more of an additional distribution (and also advertising) channel.
B. A BIT (IF ITS GOOD)
Just a few bucks to protect the mental child of the creator and help him. But even then, it has to be good (in terms of art, layout etc. not rules).
C. FULL PRICE
Would someone really be willing to pay the full price for a Print and Play title? I see lots of RPG lorebooks on drivethrurpg that sell for 25-50 dollars (50!) and always wonder how that works.
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THE GAMECRAFTER
Now, I would like to repeat the question for a Gamecrafter release. How much would anybody pay? Nothing is not possible in that case.
A. A BIT
Basically just the production cost, nothing more. And it would have to be good (I for myself dont want to have badly designed components on the shelf).
B. FULL PRICE
So yeah the full price, it has to be good i guess. I would pay that, even +10 so that the author earns something. But then it must feature a great layout and art. Thats a requirement.
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PROFESSIONAL PRINT RUN
I guess this one justifies the full price being paid. We just assume the components, art and layout are good in this case.
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COMBO
Plus any combination of the above. Imagine the title is available in various forms, would that impact your vision of the pricing?
Would you rather prefer a FREE print and play version with a more polished PAID version offered via TGC or as full print run later on?
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Hope you got the pip of this question. Im interested to hear your thoughts guys!
Im currently leaning towards this solution (thats for one of my own games, your point of view might be different):
1. It's not a commercial project and not geared towards making money. But I don't want to make it 100% free either.
2. The plan is to have a 100% free PnP version available on DriveThruRPG and my own website, plus any other download sites I might come across.
The PnP version will use a simpler design and less art.
3. There will be a "premium" version available via The Game Crafter a little bit later.
The TGC version features a better design and full color art.
This version will cost around 20$, a possible expansion around 10$.