I am pretty far along in my game development process and need to prepare for my marketing strategy. I am self-publishing a small run of light/family card games and new to the industry, so I currently have no foot in any doors whatsoever. I have several elements in the works: a business plan, website, sales sheets, social media, etc.
My question is, what approach is best for a one man army like myself to sell? Do you recommend I concentrate my efforts on approaching retailers, pursuing distributors, working the conventions, or trying to generate online sales? Or is it a balance of all?
I'd love to hear what others have explored and experienced who are in the same boat as me. Thanks.
Yes, the Kickstarter concept is really intriguing. A bit intimidating having never done it before, but I think I'm at a stage where that might be a good fit for me. Need to do some more homework on the process, but thanks for the advice.