This post is in response to the whole Print and Play idea. Not wanting to hijack the post with my own idea, I started a new thread.
I personally, like others, am not at all interested in Print and Play. There are just too many high quality games out there for me to want to mess with PnP. As stated before, PnP is pretty limited to card games and supply your own components which really won't cut it for a majority of designs on BGDF. Face it, we all want our games to be published! Plus, as a game designer, I would rather spend my free time designing my own games (which also require printing) than printing out other games.
Now what I WOULD be interested in would be some sort of indie game P-500 service (see http://www.gmtgames.com/t-GMTP500Details.aspx for more details on the business model) . What if BGDF sponsored such a service (on a separate website) where we could submit our finished prototypes? We could upload our rules and pictures of our finished prototype to the website and even provide background info. There would have to be some sort of fee for this service, and I don't claim to even guess what it would cost to emulate the P-500 model, but you can't deny that the interest would be there on the game designer's end. Even if games did not garner enough interest to get printed, perhaps the real publishers out there would see that a game had some interest and would contact the designer about publishing their game. Or a real publisher could co-sponsor the site.
The idea behind this would make it easier for indie designers to have a better shot of having their finished designs published and cut down on the excessive time that publishers sit on prototypes before providing feedback.
Please someone who knows more about publishing games chime in and let me know if this idea is at all feasible or just some sort of pipe dream.
I would be interested to know more about how you would do this. Do you have expertise in making online versions of boardgames? This could potentially be another avenue for someone that had expertise in this area to make a business out of. Sort of like a SpielbyWeb or MabiWeb for indie designers. The indie designer would pay a fee to have their game developed into an online version. They would work with the developer to make sure that all rules are correctly followed during a beta stage. Maybe there could even be a window of time for the designer to playtest a few different scenarios (play around with some values) before publishing a final version. Then it would be open to the general public to play and rate. Similar to the P-500 idea, Publishers would then look at the site to see which games are garnering the most interest and contact the designer about publishing.
I don't know if it is just me, but the whole mail your prototype to a publisher (wait 3-6 months if your lucky), get it back and mail to another publisher and wait another 3-6 months seems so outdated and archaic to me. Plus, a majority of publishers no longer accept outside submissions anyways. Seems like a better way would be to have some sort of web-based solution for indie designers. This would help publishers in a way because they could see the reaction and comments about a game before they decide to inquire about publishing it. Whether this is through a pre-order system (P-500) or a play on-line version system or both would still need to be determined.