Hey designers,
Let's face it - prices for board games can be high, almost bordering on ludicrous! Take for example Mage Knight Board Game. Currently the price is $68 on Amazon (at the time of this post). I've played the game a few times with some friends at my local gaming club, but it was a 'shared' purchased by our members. We like the game, but none of us can afford this game as an individual purchase. In fact, we have a number of games that we've done a shared purchased. Board games are just too expensive - at least when it comes to the heavy weight games like Mage Knight, Descent, (1st ed.), Mice & Mystics, and so on - pretty much any games beyond card games like Dominion & LoTR LCG, you can expect a nice price tag for the consumer.
As designers, does that come into play when developing your game for market? : i.e. not just keeping the costs down for production, but for a low MSRP in the end, so everyone feels that their wallet or purse didn't get emptied! I'm designing a dungeon/adventure game on the same level of components as Descent. I feel by designing a 'solid' game, I can get by without having fancy plastic miniatures or nice components. That's the way I want to go with my game. Great quality game at a low price....
What are your thoughts.......