I'd like to have the opinion of BGDF members as to which "avenue" is the better choice.
Specifically these are the two (2) game and choices available:
- Tradewars - Homeworld: the game is complete but I could invest time in making "Expansions" to the core set. How many? Well the count currently stands at six (6) different expansion ideas.
- Crystal Heroes: the game is an early prototype. I would need to find an artist once more playtesting is done. In the long run, this game seems to be more financially viable.
Those are my two (2) choices. And I cannot "afford" to do both. Both imply paying up-front for artwork and taking the "idea" into a real game (or expansion - whatever the case).
So basically I'm stuck between Expanding an already COOL game - but I have no clue if this will make it more profitable or more successful. Or designing a NEW game which might be more profitable in the long run.
What do you guys think???
Maybe I should "clarify" the question:
If you would be at the point that EITHER of these games require an investment of more MONEY - which do you think would be the better option.
That's my problem: both avenues require more investment in money (to produce more artwork...)
Just a different type of "product" being created:
I unfortunately cannot afford to do both. I understand Soulfinger's opinion, he's saying "invest only once you break even (or see a profit)". My problem is that I don't know if that will ever happen.
I'm thinking about cutting my losses and go with a NEW game which might earn more money and require a lower investment. Something along those lines...
Option #1 makes it that TWHW is "fresh" and "new" again - because there are more elements to the game... So it can effectively lengthen the duration that the game becomes "viable"... so to speak.