I am accepting new game submissions for DVG. If you have a fully complete game, with complete rules, I would love to hear from you. The game can be on any topic, and designed for any skill level.
DVG will assess your design and make comments, preping it to become ready for production. We will, however, not be developing your project. That is up to you.
If your game is accepted by DVG, we will announce your game on our website and place it on our pre-order list, as we do with all our games. When your game is funded through pre-orders, we will begin publication. If you would like to speed up this process which can take several months to a year, you can put your design on a system like Kickstarter to get your game funded.
To get started, I will need a physical copy of your game, with the rules.
*** NO art is necessary *** Words printed on cards or counters, computer or hand-drawn maps, etc. is fine.
I am looking for an elegant design. Once the game is ready to produce, we will use our own artists to create your components. If you like, you can use no art, your own art, or downloaded art from the internet to create components with the proper "feel".
If this sounds interesting to you, and you have a completed game that is ready to produce, let me know here or contact me at holly(at)dvg(dot)com and we'll begin the process.
Hello Yort,
Thank you for the clarification request. By development, I mean that the game needs to run smoothly. All the rules need to work together, and all game components and rule possibilities need to be addressed in the rules.
One of the hardest parts of development is making sure none of the rules can be taken advantage of. People never play the way you think they are going to play. They play to take to fullest advantage of every rule. Is the game set up to keep both Rules-Lawyers and Min/Maxers happy.
In short, except for art, you will need to fully design and develop your game so it is ready to go to the printer.
In regard to solitaire games, is the game too easy to win? Gamers play games to Win. But they can't stand a game that is EASY to win. They want to feel pressure and stress throughout the game. The threat to losing must always hang over their head. They MUST lose sometimes.
The designs we are looking for can be on any topic. We are looking to expand our fan base and our shelf space in games stores. We work with several domestic and international distributors, making our games available to most brick and mortar game stores.