I've been working on a rather basic combat strategy game. The catch is that it uses 48 six-sided dice (four colors with 12 dice per color). My idea is dependent on the dice being part of the game so I can't take them out or reduce them any further. The game also includes a board, a deck of cards and some cardboard tokens. My rough price estimates, if I was to self-publish this, place the cost of materials per game to be around $17-$20 dollars. That seems high to me, though I'm new to all this and I don't have any point of reference. It's the dice that are driving the cost up (best price I could find without buying bulk would be about $8 for 48 dice). I'd also like to sell the game at a reasonable price point, hopefully $30-$35 dollars a copy. I'm hoping some of you more experienced folks can help me with some questions:
1. Is the cost of materials per game higher than normal for games of this type? If you have published games with similar components, how does it compare to your production costs?
2. Is my price point of $30-$35 appropriate given the production costs? Would it need to be higher?
3. Is it a good idea to even have a game centered around so many dice? Would it just be too expensive to produce to be worth pursuing?
Any help would be appreciated. Thanks!
Yes, they are normal six-sided dice. Nothing custom; just different colors. I was looking at 16mm dice, though I could probably get away with 12mm.
I'm avoiding buying in bulk for the time being because I simply don't have the money to invest in bulk orders right now. Granted, I won't be looking at starting production for at least a year, so who knows what will happen between then and now. I'm just thinking ahead and assuming that I'll have to start small. For now my plan is for a really small initial run to sell online and in local game shops. If the game is well received I can put the profits towards larger runs and eventually bulk orders.