I have a question for those who are either in the process or have finished the process of publishing a game.
How did you handle your rulebook? I have a rulebook that is about 24 pages long (think Battlestar Galactica or Eclipse). I really want this book to as easy to read and comprehend as possible. To that end I am considering going to a technical writer (or firm).
In others' experience is this worth the cost? Are there alternatives? I have one contact who is willing to work semi-pro-bono at $30/hour. But he doesn't know how much time it would take (he would radically fix things like sectional organization, etc.--not mere proofreading!). I could see spending up to $300 for this service and having it be worth it. But I would like to know what you think.
Thanks, and if I missed something somewhere that already covers this, please point me in the right direction.
Thanks for the response, guys. I am self-publishing which is why this is particularly important. I have organized the book, but it is dense and procedural. A tech writer not only can understand it but can help organize the information once they finish. The rules are done. They won't change radically at this point. Presentation of the information is where I am at now.