For those of you considering Kickstarting (KS-ing) your game and obviously those who have already KS-ed a game, I come asking a question about HOW to best handle shipping(?!)
Now there are all sorts of ways (this I know from experience), however the cost of shipping always seems to get included in the funds collected for KS-ing the game. Let me explain.
Let's say you have a Funding Goal of $10,000. KS fees take off 10% (appx.) so $1,000. To keep things round and even (and simple), let's say your game is being sold at $50 per unit. That means you need 200 backers to reach that Funding Goal.
However here's where I'm a bit LOST (sorry!)
If $50 per unit is the Reward Tier... And you INCLUDE an average $10 shipping cost, effectively out of $9,000 remaining, you are USING $2,000 towards SHIPPING. So what this means is that you are left with $7,000 (and we still have not covered manufacturing). Let's say manufacturing per unit is $20. 200 x $20 = $4,000... And we are left with $3,000...
How would it work with a SHIPPING "Subsidy"???
Same scenario, except shipping to some locations may cost MORE than $10. And in those cases, you would want the backers to pay an additional shipping fee...
How do we do this??? My understanding is that the EXTRA shipping cost is part of the $10,000 funding goal. So what that means is that shipping eats out of your remaining $3,000??? Because either way it's more money but it takes a cut from your FUNDING.
This is where I'm totally lost (sorry again!)
How can you possibly account for extra dollars that need to be paid for International shipping? Do you just "up" your Funding Goal by $2,000 to be on the safe side?? What if you get so many International backers that $2,000 extra shipping doesn't account for the monies required to pay for that shipping???
Game Designers who have KS-ed before (Jason, Arty, Chris, Raymond), how did you do it? Can you see where I am having difficulties?? Do you have any explanation that may help me???
Thank you very much for anyone who feels like commenting (even if you have not run a KS before). For those who have, please share your experience and how you approached the issue of shipping.
Cheers!
Isn't that "extra charge" just being deducted from your FUNDING GOAL???
Like IF I decide that $10 goes into the reward for paying a subsidy for shipping ... That amount gets deducted from the Funding Goal, right?
Now IF I use the KS shipping and ADD like +$10 to Canada, etc. The money obtained will be DEDUCTED from my Funding Goal. What I am trying to say is the "extra" funding will be a part of the Funding Goal, therefore decreasing the amount of "profit" made during the KS.
Do you understand my point???
What I'm trying to say is this:
If a Backer choose to back the game and pays $50 which includes a $10 subsidy for shipping, that $50 will get deducted from the overall Funding Goal (so $10,000 - $50 = $9,950 left to fund).
If I ADD an "extra charge" for certain destinations like +$10 to Canada, then that additional amount will get deducted from the overall Funding Goal too (so $10,000 - $50 - $10 = $9,940 left to fund).
How do I prevent NOT having the "extra charge" as being a part of my Funding Goal??? Do you understand what I mean?? It's clear as night and day ... that the amount is part of the FUNDING and therefore will get deducted from the amount of monies that are collected...?