So I've created this quick & light dice game called "In Security" for a game design contest over on BGG. At least some people like it, as reactions have been positive and it seems to be getting a fair amount of votes in the contest. The game also uses very limited components -- just some player cards and some dice. (If you're interested, here's the How-To-Play movie: https://www.youtube.com/watch?v=G4eeecE8BHQ )
So I'm thinking, half-decent game + few components = Kickstarted microgame!
I could probably produce it for a few pounds and ship it for another pound, so we'd be talking a £6/$10 game or so. (A bit more for non-UK backers.) And a low funding target.
However, I haven't got the time or the skill to produce a TMG- or James Earnest-quality campaign. I'm not pouring all my savings into this. And I have no following or experience of building up an audience.
So... Any opinions? Does this look like a game worth £6/$10? Any suggestions for where I could start promoting my game? And if I would possibly win this BGG contest, would 'Winner of the blah blah contest' be a good substitute for actual independent reviews?
Thanks for the feedback!
I've now won in some categories of the contest (yay!), so with your positive comments I'm leaning more and more to making this thing a reality :)