I have been thinking about how to "raise funds" and awareness about BOARD GAMES ONLY. Things like Facebook (FB) are HORRIBLE for communicating the essential to an eager crowd of people.
Take FB, you want to have as many "likes" as possible, but you can't directly communicate to these people. So you need to spend time going in the opposite direction to convince people that have "liked" your game into becoming "Friends" with you.
Now FB COMPLAINS about this all the time and say: "Are you sure you know this person IRL?" And the answer is NO... I just want to BUILD a COMMUNITY around my game.
So far I have 57 people. Yup... That's it. There are over 320 MILLION people in the USA and I have 57 people that are part of the game's community. That's not even 1%, it's more like 0%...
Back to the original idea: a P-System.
Basically you would say my game costs $X and I need Y units sold in order to be able to produce the game. So P500 would be a person who needs to sell 500 units in order to be able to produce his game. It's a SIMPLE funding goal... And everyone involved knows exactly the nature of the goal that is trying to be achieved by the designer.
Could this be a SIMPLER way of SELLING Board Games?
What are your thoughts? Do you believe that a P-System would work??? Do you think Kickstarter is too "similar" (Funding goal + rewards)? Or would a UNIT-Based system be more optimal.
Please feel free to comment/give feedback/share your thoughts!
I can't *SERIOUSLY* build a COMMUNITY on Facebook (FB). Because communication is NOT guaranteed. Just because I SAY my game is NOW available to BUY - doesn't guarantee that my X "Friends" will GET the MESSAGE and decide now to buy the game.
Like everyone is saying, it's probably BEST via E-MAIL... Getting a LONG list of people to mail.
What about this SERVICE: http://www.infousa.com/Lists
or this service: http://www.targetedemailads.com
I'm just trying to figure out HOW to TARGET more customers DIRECTLY. Some form of E-MAIL delivery of ads. Maybe I spend a little - but maybe it's worth it...
Not sure.